My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Wizard Prince P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Tombstone
Zap
Tombstone Prince Sparky
Barbarian Barrel
Tombstone Wizard Electro Wizard Sparky
The Log
Tombstone Prince Sparky
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Wizard Prince P.E.K.K.A Electro Wizard Sparky
Fireball
Tombstone Wizard Electro Wizard Sparky
Poison
Tombstone Wizard Electro Wizard Sparky
Lightning
Tombstone Wizard Prince Electro Wizard Sparky
Rocket
Wizard Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Tornado Prince P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Electro Wizard Wizard Prince Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Tornado Electro Wizard

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Prince P.E.K.K.A Electro Wizard Sparky
Tombstone
Wizard
Tornado Prince P.E.K.K.A Sparky
Tornado
Zap Wizard P.E.K.K.A Sparky
Prince
Zap Wizard Electro Wizard
P.E.K.K.A
Zap Tornado Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Prince Sparky
Sparky
Zap Tornado Wizard Electro Wizard

Defense Synergies 4 17

Zap
Electro Wizard Tombstone Tornado Prince P.E.K.K.A Sparky
Tombstone
Zap Wizard Prince Electro Wizard Sparky
Wizard
Tornado Tombstone Prince P.E.K.K.A Electro Wizard
Tornado
Wizard P.E.K.K.A Sparky Zap Prince Electro Wizard Sparky
Prince
Zap Tombstone Wizard Tornado Electro Wizard
P.E.K.K.A
Tornado Zap Wizard Electro Wizard
Electro Wizard
Zap Tombstone Wizard Tornado Prince P.E.K.K.A
Sparky
Tornado Zap Tombstone Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Zap Tombstone Prince Electro Wizard
Tornado Prince P.E.K.K.A Sparky Tombstone Electro Wizard
Prince P.E.K.K.A Sparky Tombstone Electro Wizard
Tombstone Tornado Prince P.E.K.K.A Sparky
Tornado Zap Electro Wizard
Tornado Electro Wizard Zap Tombstone Wizard
Zap P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky Tombstone Tornado Prince
Tornado Prince Electro Wizard Sparky
Electro Wizard Zap Tombstone Wizard Tornado
Zap Wizard Tornado Electro Wizard
Tombstone Prince P.E.K.K.A Sparky Zap Wizard Electro Wizard
Wizard Sparky Zap Tombstone Tornado Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Tombstone Prince Electro Wizard
Tornado Zap Prince P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Tombstone Tornado Prince P.E.K.K.A Electro Wizard
Tombstone Zap Wizard Tornado Prince Electro Wizard
Zap Wizard Tornado Tombstone Electro Wizard
P.E.K.K.A Sparky Tornado Prince Electro Wizard
Wizard Prince P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone Prince P.E.K.K.A Electro Wizard Sparky
Electro Wizard Zap Wizard Prince
Tombstone P.E.K.K.A Zap Prince Electro Wizard Sparky
Prince P.E.K.K.A Zap Tornado Electro Wizard Sparky
P.E.K.K.A Tombstone Prince Sparky
Wizard Zap Tornado Electro Wizard
Prince P.E.K.K.A Sparky Tombstone Electro Wizard
P.E.K.K.A Prince Sparky
Zap P.E.K.K.A Electro Wizard Tombstone Tornado Prince Sparky
P.E.K.K.A Tombstone Sparky
P.E.K.K.A Tombstone Prince Sparky
P.E.K.K.A Zap Tornado Prince Electro Wizard
Prince P.E.K.K.A Tombstone Wizard Sparky
Wizard Sparky
Tombstone Electro Wizard Sparky Zap Tornado Prince P.E.K.K.A
Zap Wizard P.E.K.K.A Electro Wizard Sparky
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Tornado Electro Wizard
Sparky
Prince Sparky
Wizard Zap Sparky
Wizard Zap Tornado
Wizard Tornado Sparky
Zap Wizard Tornado
Zap Wizard Tornado
Tornado Prince Electro Wizard Sparky
Zap Wizard Tornado Prince Electro Wizard Sparky
Zap Wizard Tornado
Sparky
Zap Prince Sparky
Zap Wizard Sparky
Wizard Sparky
Tornado Sparky
Sparky
Zap Wizard Prince Electro Wizard Sparky
Zap Wizard Tornado
Prince Sparky
Wizard Tornado
Tornado Prince Sparky
Zap
Zap Tornado Wizard Sparky
Zap Wizard Tornado Electro Wizard Sparky
Zap Wizard Tornado Prince Sparky
Zap Tornado Sparky
Zap Wizard Tornado Electro Wizard Sparky
Zap Electro Wizard Wizard
Sparky
Zap Wizard Sparky
Zap Electro Wizard Sparky
P.E.K.K.A Prince Sparky
Wizard Sparky
Zap Electro Wizard Tombstone Prince
Zap Wizard Tornado Electro Wizard
Wizard Prince Electro Wizard Sparky
Zap Wizard
Zap Tornado Sparky
Prince P.E.K.K.A Sparky
Zap Tornado Electro Wizard Sparky
Zap Tornado Electro Wizard
Zap Tornado Prince Electro Wizard Sparky

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