My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Elixir Collector Phoenix Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Phoenix Night Witch
Giant Snowball
Night Witch Little Prince
Zap
Night Witch Little Prince
Barbarian Barrel
Wizard Night Witch Little Prince
The Log
Little Prince
Earthquake
Elixir Collector
Arrows
Night Witch Little Prince
Royal Delivery
Wizard Night Witch Little Prince
Fireball
Wizard Elixir Collector Night Witch Little Prince
Poison
Wizard Elixir Collector Phoenix Night Witch Little Prince
Lightning
Wizard Elixir Collector Phoenix Night Witch Little Prince
Rocket
Wizard Elixir Collector Phoenix Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Void Little Prince Phoenix Night Witch Giant Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Void Little Prince Phoenix

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Void Phoenix Night Witch Little Prince
Giant
Zap Night Witch Wizard Void Little Prince
Wizard
Giant
Elixir Collector
Void
Zap Giant
Phoenix
Zap
Night Witch
Giant Zap
Little Prince
Zap Giant

Defense Synergies 0 5

Zap
Void Phoenix Night Witch Little Prince
Giant
Wizard
Elixir Collector
Void
Zap
Phoenix
Zap Little Prince
Night Witch
Zap
Little Prince
Zap Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Void
Zap Phoenix Night Witch
Void Night Witch
Night Witch Phoenix
Zap Night Witch
Zap Wizard Void Phoenix Night Witch Little Prince
Zap Void Phoenix
Phoenix Night Witch
Phoenix Night Witch Little Prince
Zap Wizard Night Witch
Zap Wizard Phoenix Night Witch
Night Witch Zap Wizard
Wizard Zap Night Witch
Phoenix
Zap
Wizard Night Witch
Zap Wizard Night Witch Little Prince
Zap Wizard Little Prince
Phoenix
Wizard Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void
Void Zap Wizard Phoenix
Zap
Zap Phoenix Night Witch
Phoenix Night Witch
Wizard Zap
Void Phoenix Night Witch
Phoenix
Zap Void Phoenix
Phoenix
Phoenix
Zap Void Phoenix
Wizard Night Witch
Wizard
Phoenix Zap Night Witch Little Prince
Zap Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Zap
Void
Void
Wizard Zap
Wizard Zap
Wizard
Zap Wizard
Void Zap Wizard
Void Night Witch
Void Zap Wizard
Void Zap Wizard
Void
Void
Zap
Zap Wizard
Wizard
Night Witch
Void Zap Wizard
Zap Wizard Little Prince
Void Night Witch
Wizard Void
Void
Zap Void
Zap Wizard Little Prince
Void Zap Wizard
Void Zap Wizard
Void Zap
Zap Wizard Night Witch Little Prince
Zap Wizard Void
Void Night Witch
Void Zap Wizard Night Witch
Zap Void
Wizard
Zap Void Night Witch
Zap Wizard
Void Wizard
Zap Wizard
Void Zap
Zap
Zap Void
Void Zap Little Prince

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