My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Balloon Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Army Balloon
Giant Snowball
Spear Goblins Skeleton Army Balloon Lumberjack
Zap
Spear Goblins Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Ice Wizard Lumberjack
The Log
Spear Goblins Skeleton Army Lumberjack
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Skeleton Army
Royal Delivery
Spear Goblins Wizard Skeleton Army Balloon Ice Wizard Lumberjack
Fireball
Wizard Skeleton Army Balloon Ice Wizard Lumberjack
Poison
Spear Goblins Wizard Skeleton Army Balloon Ice Wizard
Lightning
Wizard Balloon Ice Wizard Lumberjack
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Skeleton Army Tornado Ice Wizard Lumberjack Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Zap Skeleton Army Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Balloon Lumberjack
Zap
Tornado Balloon Spear Goblins Ice Wizard Lumberjack
Wizard
Tornado Balloon Lumberjack
Skeleton Army
Tornado
Zap Wizard Balloon Ice Wizard
Balloon
Zap Lumberjack Spear Goblins Wizard Tornado Ice Wizard
Ice Wizard
Zap Tornado Balloon Lumberjack
Lumberjack
Balloon Spear Goblins Zap Wizard Ice Wizard

Defense Synergies 2 14

Spear Goblins
Zap Skeleton Army Ice Wizard Lumberjack
Zap
Spear Goblins Skeleton Army Tornado Ice Wizard Lumberjack
Wizard
Tornado Skeleton Army Ice Wizard Lumberjack
Skeleton Army
Spear Goblins Zap Wizard Ice Wizard Lumberjack
Tornado
Wizard Ice Wizard Zap
Balloon
Ice Wizard
Tornado Spear Goblins Zap Wizard Skeleton Army Lumberjack
Lumberjack
Spear Goblins Zap Wizard Skeleton Army Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard
Skeleton Army Lumberjack Zap Ice Wizard
Skeleton Army Tornado Lumberjack Ice Wizard
Skeleton Army Lumberjack Ice Wizard
Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Spear Goblins Zap Ice Wizard Lumberjack
Tornado Spear Goblins Zap Wizard Ice Wizard
Zap
Skeleton Army Tornado Ice Wizard Lumberjack
Skeleton Army Tornado Spear Goblins Ice Wizard Lumberjack
Skeleton Army Ice Wizard Spear Goblins Zap Wizard Tornado Lumberjack
Spear Goblins Zap Wizard Tornado Ice Wizard
Skeleton Army Lumberjack Zap Wizard Ice Wizard
Wizard Skeleton Army Zap Tornado Lumberjack
Skeleton Army Lumberjack
Skeleton Army Tornado Zap Lumberjack
Wizard Skeleton Army Tornado Lumberjack
Spear Goblins Zap Wizard Skeleton Army Tornado Ice Wizard Lumberjack
Zap Wizard Tornado Spear Goblins Ice Wizard Lumberjack
Tornado Lumberjack
Wizard Skeleton Army Spear Goblins Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Spear Goblins Zap
Zap Wizard Lumberjack
Skeleton Army Lumberjack Spear Goblins Zap
Skeleton Army Lumberjack Zap Tornado
Skeleton Army Lumberjack
Wizard Zap Tornado Ice Wizard
Skeleton Army Spear Goblins Ice Wizard Lumberjack
Skeleton Army Lumberjack
Zap Spear Goblins Skeleton Army Tornado
Skeleton Army
Lumberjack
Skeleton Army Zap Tornado
Skeleton Army Wizard Lumberjack
Wizard Skeleton Army
Skeleton Army Spear Goblins Zap Tornado Lumberjack
Zap Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado Ice Wizard
Wizard Zap
Wizard Spear Goblins Zap Tornado Ice Wizard
Wizard Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Tornado Lumberjack
Zap Wizard Tornado
Zap Wizard Tornado
Zap
Spear Goblins Zap Wizard
Wizard
Tornado
Zap Wizard
Zap Wizard Tornado
Wizard Tornado
Tornado
Zap
Zap Tornado Wizard Ice Wizard
Zap Wizard Tornado Ice Wizard
Zap Wizard Tornado
Zap Tornado
Zap Wizard Tornado Ice Wizard
Zap Wizard
Zap Wizard
Zap
Wizard
Zap Spear Goblins Skeleton Army
Zap Wizard Tornado Ice Wizard
Wizard Lumberjack
Zap Wizard
Zap Tornado
Zap Tornado
Zap Tornado
Zap Tornado

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