My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Zappies Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Mega Minion Zappies Wizard Giant Skeleton Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Skeleton Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Skeleton Ram Rider
Giant Snowball
Spear Goblins Mega Minion Zappies Lumberjack Ram Rider
Zap
Spear Goblins Zappies Ram Rider
Barbarian Barrel
Spear Goblins Zappies Wizard Giant Skeleton Lumberjack
The Log
Spear Goblins Zappies Giant Skeleton Lumberjack Ram Rider
Earthquake
Spear Goblins Zappies
Arrows
Spear Goblins Zappies
Royal Delivery
Spear Goblins Mega Minion Zappies Wizard Giant Skeleton Lumberjack Ram Rider
Fireball
Mega Minion Zappies Wizard Lumberjack Ram Rider
Poison
Spear Goblins Mega Minion Zappies Wizard
Lightning
Mega Minion Wizard Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mega Minion Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Mega Minion Zappies Lumberjack Wizard Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Mega Minion Zappies

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zappies Giant Skeleton Lumberjack Ram Rider
Mega Minion
Giant Skeleton
Zappies
Spear Goblins Rage Giant Skeleton Lumberjack Ram Rider
Wizard
Rage Giant Skeleton Lumberjack Ram Rider
Rage
Zappies Wizard Giant Skeleton
Giant Skeleton
Spear Goblins Mega Minion Zappies Wizard Rage Lumberjack
Lumberjack
Spear Goblins Zappies Wizard Giant Skeleton Ram Rider
Ram Rider
Spear Goblins Zappies Wizard Lumberjack

Defense Synergies 0 14

Spear Goblins
Mega Minion Zappies Giant Skeleton Lumberjack
Mega Minion
Spear Goblins Zappies Wizard Giant Skeleton Lumberjack
Zappies
Spear Goblins Mega Minion Giant Skeleton Lumberjack
Wizard
Mega Minion Giant Skeleton Lumberjack
Rage
Giant Skeleton
Spear Goblins Mega Minion Zappies Wizard Lumberjack
Lumberjack
Spear Goblins Mega Minion Zappies Wizard Giant Skeleton Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mega Minion Zappies Wizard Ram Rider
Lumberjack Mega Minion Zappies Ram Rider
Lumberjack Ram Rider Mega Minion Zappies Giant Skeleton
Lumberjack Mega Minion Zappies Ram Rider
Giant Skeleton Lumberjack
Spear Goblins Mega Minion Zappies Lumberjack
Mega Minion Ram Rider Spear Goblins Zappies Wizard
Giant Skeleton Ram Rider
Zappies Lumberjack
Spear Goblins Zappies Giant Skeleton Lumberjack
Spear Goblins Mega Minion Zappies Wizard Giant Skeleton Lumberjack Ram Rider
Mega Minion Spear Goblins Zappies Wizard Ram Rider
Lumberjack Zappies Wizard Giant Skeleton Ram Rider
Wizard Mega Minion Zappies Lumberjack
Zappies Lumberjack Ram Rider
Zappies Lumberjack Ram Rider
Wizard Zappies Lumberjack
Spear Goblins Mega Minion Zappies Wizard Lumberjack Ram Rider
Wizard Spear Goblins Mega Minion Zappies Giant Skeleton Lumberjack Ram Rider
Zappies Lumberjack Ram Rider
Wizard Spear Goblins Zappies Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Zappies Giant Skeleton
Mega Minion Wizard Lumberjack
Zappies Giant Skeleton Lumberjack Spear Goblins Ram Rider
Giant Skeleton Lumberjack Zappies Ram Rider
Giant Skeleton Zappies Lumberjack Ram Rider
Wizard Zappies Ram Rider
Spear Goblins Mega Minion Zappies Giant Skeleton Lumberjack Ram Rider
Giant Skeleton Zappies Lumberjack
Giant Skeleton Spear Goblins Mega Minion Zappies
Mega Minion Zappies
Mega Minion Zappies Giant Skeleton Lumberjack
Giant Skeleton
Giant Skeleton Zappies Wizard Lumberjack Ram Rider
Wizard Zappies
Zappies Spear Goblins Mega Minion Giant Skeleton Lumberjack
Mega Minion Zappies Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Ram Rider
Giant Skeleton
Giant Skeleton
Wizard
Wizard Spear Goblins Mega Minion Ram Rider
Wizard
Wizard Ram Rider
Wizard Ram Rider
Lumberjack
Wizard Ram Rider
Wizard
Spear Goblins Wizard
Wizard
Mega Minion Wizard
Wizard
Giant Skeleton
Wizard
Wizard
Mega Minion
Wizard Ram Rider
Wizard Ram Rider
Wizard
Mega Minion Zappies Wizard
Mega Minion
Wizard
Zappies
Giant Skeleton
Wizard
Spear Goblins Zappies
Mega Minion Zappies Wizard Ram Rider
Mega Minion Wizard Lumberjack
Wizard
Giant Skeleton
Mega Minion
Zappies Giant Skeleton
Zappies
Giant Skeleton

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