My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Wizard Witch Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Miner Fisherman
Giant Snowball
Bats Royal Recruits Witch Miner Fisherman
Zap
Bats Witch Fisherman
Barbarian Barrel
Royal Recruits Wizard Witch
The Log
Royal Recruits Witch Fisherman
Earthquake
Witch
Arrows
Bats Royal Recruits Witch
Royal Delivery
Bats Royal Recruits Wizard Witch Miner Fisherman
Fireball
Wizard Witch Fisherman
Poison
Bats Royal Recruits Wizard Witch Fisherman
Lightning
Wizard Witch Fisherman
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Void Miner Fisherman Wizard Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Void Miner

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Royal Recruits Fisherman
Arrows
Void Miner
Royal Recruits
Bats
Wizard
Miner
Void
Arrows
Witch
Miner
Miner
Bats Arrows Wizard Witch
Fisherman
Bats

Defense Synergies 0 4

Bats
Royal Recruits Fisherman
Arrows
Void
Royal Recruits
Bats
Wizard
Void
Arrows
Witch
Fisherman
Miner
Fisherman
Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Void
Bats Royal Recruits Witch Fisherman
Witch Fisherman Bats Royal Recruits Void
Royal Recruits Witch Bats Fisherman
Arrows Royal Recruits
Arrows Bats
Bats Arrows Wizard Void Witch
Arrows Royal Recruits Void
Witch Royal Recruits Fisherman
Royal Recruits Miner Fisherman
Bats Witch Arrows Royal Recruits Wizard Fisherman
Arrows Bats Wizard Witch
Royal Recruits Bats Wizard Witch
Wizard Bats Arrows Royal Recruits Witch
Royal Recruits
Royal Recruits Fisherman
Wizard Bats Arrows Royal Recruits Witch Fisherman
Arrows Bats Royal Recruits Wizard Witch Fisherman
Arrows Wizard Witch Bats Royal Recruits Fisherman
Royal Recruits Fisherman
Royal Recruits Wizard Bats Arrows Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Void Witch Fisherman
Void Arrows Wizard Miner Fisherman
Royal Recruits Bats Witch Fisherman
Royal Recruits Bats Fisherman
Royal Recruits Witch Fisherman
Arrows Wizard Bats Witch
Royal Recruits Bats Void Witch
Royal Recruits Fisherman
Royal Recruits Void Bats Witch
Royal Recruits Witch
Bats Royal Recruits Witch
Royal Recruits Arrows Void
Royal Recruits Wizard Witch
Royal Recruits Wizard Witch
Royal Recruits Witch Bats Fisherman
Bats Arrows Royal Recruits Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Recruits
Arrows Void Miner Fisherman
Arrows Void Miner
Arrows Royal Recruits Void
Wizard Arrows
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Void Miner Wizard Fisherman
Bats Void Fisherman
Void Miner Arrows Royal Recruits Wizard Fisherman
Void Arrows Wizard
Void Miner Fisherman
Arrows Void Fisherman
Arrows Fisherman
Arrows Wizard Witch
Arrows Royal Recruits Wizard
Arrows
Bats Fisherman
Void Arrows Wizard Fisherman
Arrows Wizard Witch Miner
Void
Arrows Wizard Void
Void Fisherman
Arrows Royal Recruits Void
Arrows Wizard Witch
Witch Fisherman
Arrows Void Miner Wizard Witch Fisherman
Void Arrows Wizard Witch Miner Fisherman
Void Miner Arrows Fisherman
Bats Arrows Wizard Witch
Bats Wizard Void Witch
Void
Void Arrows Wizard Miner
Void Arrows
Arrows Wizard
Bats Royal Recruits Void Witch
Arrows Wizard Witch
Arrows
Void Miner Wizard
Arrows Wizard
Void Arrows
Royal Recruits
Bats Royal Recruits Witch
Bats Void Witch
Void Royal Recruits Witch Miner

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