My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Freeze P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mini P.E.K.K.A Freeze Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Mini P.E.K.K.A Freeze

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Electro Wizard Mini P.E.K.K.A Freeze Mega Knight
Arrows
Zap P.E.K.K.A Mini P.E.K.K.A Freeze Mega Knight
Mini P.E.K.K.A
Zap Arrows Wizard Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Freeze
Zap Arrows
P.E.K.K.A
Zap Arrows Electro Wizard Wizard
Electro Wizard
Zap P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Mini P.E.K.K.A Wizard Electro Wizard

Defense Synergies 5 14

Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Arrows P.E.K.K.A
Arrows
Mega Knight Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Arrows Wizard Freeze
Wizard
Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard Mega Knight
Freeze
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
P.E.K.K.A
Zap Arrows Wizard Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Wizard Freeze P.E.K.K.A Mega Knight
Mega Knight
Zap Arrows Wizard Freeze Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Arrows Mini P.E.K.K.A P.E.K.K.A Mega Knight
Arrows Freeze Zap Electro Wizard Mega Knight
Electro Wizard Zap Arrows Wizard Freeze
Zap Arrows P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Mega Knight
Electro Wizard Zap Arrows Wizard Freeze Mega Knight
Arrows Zap Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Wizard Freeze Electro Wizard
Wizard Mega Knight Zap Arrows Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Zap Mini P.E.K.K.A Freeze P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Mega Knight Zap Wizard Electro Wizard
Zap Arrows Wizard Freeze Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Wizard Mega Knight Arrows Mini P.E.K.K.A P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Arrows Wizard Zap Freeze Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap Freeze P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Mega Knight Mini P.E.K.K.A
P.E.K.K.A Mega Knight Zap Arrows Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Zap Mini P.E.K.K.A Freeze P.E.K.K.A
Arrows Mega Knight Zap Mini P.E.K.K.A Wizard Freeze P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Zap Electro Wizard
Arrows
Arrows Freeze
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Freeze
Arrows Wizard
Arrows Zap Wizard Freeze
Arrows Zap Wizard
Mini P.E.K.K.A Electro Wizard
Zap Arrows Wizard Electro Wizard
Zap Arrows Wizard
Arrows Freeze
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows Freeze
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Freeze Wizard Mega Knight
Arrows Zap Wizard Electro Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Zap Arrows Wizard Electro Wizard
Zap Electro Wizard Wizard Freeze
Mini P.E.K.K.A
Zap Arrows Wizard Mega Knight
Zap Arrows Freeze Electro Wizard
P.E.K.K.A Mega Knight
Arrows Wizard
Zap Electro Wizard Freeze
Zap Arrows Wizard Electro Wizard
Freeze
Arrows
Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A Mega Knight
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Electro Wizard Mega Knight

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