My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Royal Ghost Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Royal Ghost Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Mighty Miner
Giant Snowball
Witch Mighty Miner
Zap
Witch Mighty Miner
Barbarian Barrel
Wizard Witch Royal Ghost
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Wizard Witch Royal Ghost
Fireball
Wizard Witch Mighty Miner
Poison
Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch Mighty Miner
Rocket
Wizard Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze Royal Ghost Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Mini P.E.K.K.A Freeze Mighty Miner Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Mini P.E.K.K.A Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Wizard Rage
Giant
Mini P.E.K.K.A Rage Wizard Witch Royal Ghost
Wizard
Mini P.E.K.K.A Giant Rage Royal Ghost
Rage
Giant Witch Mini P.E.K.K.A Wizard
Freeze
Witch
Rage Giant Royal Ghost
Royal Ghost
Giant Wizard Witch
Mighty Miner

Defense Synergies 0 8

Mini P.E.K.K.A
Wizard Freeze Witch Royal Ghost
Giant
Wizard
Mini P.E.K.K.A Freeze Royal Ghost Mighty Miner
Rage
Freeze
Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A Royal Ghost
Royal Ghost
Mini P.E.K.K.A Wizard Witch
Mighty Miner
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Witch Freeze
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Freeze Royal Ghost
Wizard Freeze Witch
Mini P.E.K.K.A Witch Mighty Miner
Mini P.E.K.K.A Royal Ghost
Witch Wizard Freeze Royal Ghost
Wizard Witch
Mini P.E.K.K.A Wizard Freeze Witch
Wizard Mini P.E.K.K.A Freeze Witch Royal Ghost
Mini P.E.K.K.A
Mini P.E.K.K.A Freeze
Wizard Mini P.E.K.K.A Witch
Wizard Witch Royal Ghost
Wizard Freeze Witch Royal Ghost
Mini P.E.K.K.A
Wizard Royal Ghost Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Royal Ghost
Mini P.E.K.K.A Wizard Royal Ghost
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch Mighty Miner
Wizard Freeze Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mighty Miner
Freeze Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Wizard Witch
Wizard Witch
Witch Mini P.E.K.K.A Freeze Mighty Miner
Mini P.E.K.K.A Wizard Freeze Witch Royal Ghost Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze Royal Ghost
Royal Ghost
Freeze
Wizard
Wizard Freeze Witch
Wizard Witch
Wizard Freeze
Wizard
Mini P.E.K.K.A
Wizard
Wizard
Freeze
Wizard Witch
Wizard
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Wizard
Freeze Wizard Witch
Witch
Wizard Witch Royal Ghost
Wizard Witch
Wizard Witch
Wizard Freeze Witch
Mini P.E.K.K.A
Wizard
Freeze
Mighty Miner
Wizard
Freeze Witch
Wizard Witch
Freeze
Mini P.E.K.K.A Wizard
Wizard
Freeze Witch
Witch
Freeze Witch Royal Ghost

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: