My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Bandit
The Log
Skeleton Army Bandit
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army P.E.K.K.A Bandit Inferno Dragon
Fireball
Wizard Skeleton Army Bandit Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Bandit Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Bandit Fireball Inferno Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Skeleton Army Bandit

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A The Log Bandit
Fireball
Zap The Log
Wizard
P.E.K.K.A Bandit
Skeleton Army
P.E.K.K.A
Zap Wizard The Log
The Log
Zap Fireball P.E.K.K.A Bandit
Bandit
Zap Wizard The Log
Inferno Dragon

Defense Synergies 3 15

Zap
Fireball Skeleton Army P.E.K.K.A The Log Bandit Inferno Dragon
Fireball
Zap The Log Bandit
Wizard
Skeleton Army P.E.K.K.A The Log Bandit
Skeleton Army
Zap Wizard The Log Bandit Inferno Dragon
P.E.K.K.A
The Log Zap Wizard
The Log
Fireball P.E.K.K.A Zap Wizard Skeleton Army Bandit Inferno Dragon
Bandit
Zap Fireball Wizard Skeleton Army The Log
Inferno Dragon
Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
Skeleton Army P.E.K.K.A Inferno Dragon Zap The Log Bandit
Skeleton Army P.E.K.K.A Bandit Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Bandit
Fireball Skeleton Army P.E.K.K.A The Log
Fireball Skeleton Army The Log Zap Bandit
Inferno Dragon Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log Bandit
P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Bandit
Skeleton Army Zap Fireball Wizard The Log Bandit
Inferno Dragon Zap Fireball Wizard
Skeleton Army P.E.K.K.A Zap Fireball Wizard The Log Bandit
Fireball Wizard Skeleton Army Zap P.E.K.K.A The Log
Skeleton Army P.E.K.K.A Inferno Dragon Bandit
Skeleton Army Zap Fireball P.E.K.K.A The Log Bandit Inferno Dragon
Wizard Fireball Skeleton Army P.E.K.K.A
Fireball Zap Wizard Skeleton Army The Log Bandit
Zap Wizard The Log Fireball Bandit Inferno Dragon
P.E.K.K.A Inferno Dragon
Wizard Skeleton Army Fireball P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball P.E.K.K.A Bandit
Fireball Bandit Zap Wizard The Log Inferno Dragon
Skeleton Army P.E.K.K.A Bandit Zap The Log
Skeleton Army P.E.K.K.A Zap Fireball The Log Bandit
P.E.K.K.A Skeleton Army Bandit Inferno Dragon
Fireball Wizard Zap
Skeleton Army P.E.K.K.A Fireball Bandit
P.E.K.K.A Skeleton Army Inferno Dragon
Zap P.E.K.K.A Fireball Skeleton Army The Log Bandit Inferno Dragon
P.E.K.K.A Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon
Skeleton Army P.E.K.K.A Zap Fireball The Log
Skeleton Army P.E.K.K.A Fireball Wizard Bandit
Wizard Fireball Skeleton Army
Skeleton Army Zap Fireball P.E.K.K.A The Log Inferno Dragon
Zap Fireball Wizard P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball Zap The Log Bandit
Fireball The Log Bandit
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard Bandit
Fireball
Zap Fireball Wizard The Log Bandit
Fireball Zap Wizard
Fireball The Log Bandit
Fireball Bandit
Zap Fireball The Log
Zap Fireball Wizard The Log Bandit
Fireball Wizard The Log Bandit
Fireball
Zap Fireball Wizard The Log Bandit
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Inferno Dragon
Fireball The Log Zap Wizard Bandit
Fireball Zap Wizard The Log Bandit
Fireball Zap The Log Bandit
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard The Log Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Fireball Skeleton Army Bandit
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log Bandit

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