My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Baby Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Barbarian Hut Three Musketeers Baby Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Three Musketeers Skeleton Army Phoenix
Giant Snowball
Three Musketeers Skeleton Army Baby Dragon
Zap
Three Musketeers Skeleton Army
Barbarian Barrel
Elixir Golem Wizard Barbarian Hut Three Musketeers Skeleton Army
The Log
Elixir Golem Barbarian Hut Three Musketeers Skeleton Army
Earthquake
Elixir Golem Barbarian Hut Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Wizard Three Musketeers Skeleton Army Baby Dragon
Fireball
Elixir Golem Wizard Barbarian Hut Three Musketeers Skeleton Army Baby Dragon
Poison
Elixir Golem Wizard Barbarian Hut Three Musketeers Skeleton Army Phoenix
Lightning
Wizard Barbarian Hut Three Musketeers Baby Dragon Phoenix
Rocket
Wizard Barbarian Hut Three Musketeers Phoenix

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Elixir Golem Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Elixir Golem Skeleton Army Baby Dragon Phoenix Wizard Barbarian Hut Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Royal Delivery Elixir Golem Skeleton Army Baby Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Elixir Golem
Wizard Barbarian Hut Three Musketeers Baby Dragon
Wizard
Elixir Golem
Barbarian Hut
Elixir Golem Three Musketeers Baby Dragon
Three Musketeers
Elixir Golem Barbarian Hut
Skeleton Army
Baby Dragon
Elixir Golem Barbarian Hut
Phoenix

Defense Synergies 0 9

Royal Delivery
Wizard Barbarian Hut Three Musketeers Skeleton Army Baby Dragon Phoenix
Elixir Golem
Wizard
Royal Delivery Skeleton Army
Barbarian Hut
Royal Delivery Skeleton Army Baby Dragon
Three Musketeers
Royal Delivery
Skeleton Army
Royal Delivery Wizard Barbarian Hut
Baby Dragon
Royal Delivery Barbarian Hut
Phoenix
Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard Baby Dragon
Barbarian Hut Skeleton Army Royal Delivery Three Musketeers Phoenix
Barbarian Hut Three Musketeers Skeleton Army Royal Delivery
Barbarian Hut Three Musketeers Skeleton Army Phoenix
Royal Delivery Skeleton Army
Royal Delivery Skeleton Army Baby Dragon
Three Musketeers Royal Delivery Wizard Barbarian Hut Baby Dragon Phoenix
Barbarian Hut Baby Dragon Phoenix
Barbarian Hut Three Musketeers Skeleton Army Phoenix
Skeleton Army Royal Delivery Phoenix
Skeleton Army Royal Delivery Wizard Baby Dragon
Three Musketeers Royal Delivery Wizard Barbarian Hut Baby Dragon Phoenix
Barbarian Hut Skeleton Army Royal Delivery Wizard Three Musketeers
Wizard Barbarian Hut Three Musketeers Skeleton Army Royal Delivery Baby Dragon
Barbarian Hut Skeleton Army Three Musketeers Phoenix
Barbarian Hut Skeleton Army Royal Delivery Three Musketeers
Wizard Barbarian Hut Three Musketeers Royal Delivery Skeleton Army
Royal Delivery Wizard Barbarian Hut Three Musketeers Skeleton Army Baby Dragon
Royal Delivery Wizard Baby Dragon Barbarian Hut
Barbarian Hut Three Musketeers Phoenix
Wizard Skeleton Army Royal Delivery Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Royal Delivery
Royal Delivery Wizard Baby Dragon Phoenix
Royal Delivery Skeleton Army Barbarian Hut
Skeleton Army Royal Delivery Barbarian Hut Phoenix
Barbarian Hut Royal Delivery Three Musketeers Skeleton Army Phoenix
Royal Delivery Wizard Three Musketeers Baby Dragon
Royal Delivery Skeleton Army Barbarian Hut Phoenix
Royal Delivery Barbarian Hut Skeleton Army Phoenix
Royal Delivery Barbarian Hut Skeleton Army Baby Dragon Phoenix
Royal Delivery Barbarian Hut Three Musketeers Skeleton Army Phoenix
Phoenix
Skeleton Army Royal Delivery Phoenix
Royal Delivery Skeleton Army Wizard Barbarian Hut Three Musketeers
Wizard Barbarian Hut Three Musketeers Skeleton Army Baby Dragon
Skeleton Army Phoenix Royal Delivery Barbarian Hut Three Musketeers Baby Dragon
Royal Delivery Wizard Barbarian Hut Baby Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Hut Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Barbarian Hut Baby Dragon
Wizard
Three Musketeers
Wizard
Wizard Baby Dragon
Barbarian Hut Three Musketeers Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Wizard Barbarian Hut Three Musketeers Baby Dragon
Wizard Barbarian Hut Three Musketeers Baby Dragon
Three Musketeers
Wizard Three Musketeers Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard
Barbarian Hut Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard
Wizard
Wizard
Barbarian Hut Skeleton Army
Wizard Three Musketeers Baby Dragon
Wizard Three Musketeers Baby Dragon
Wizard Baby Dragon
Three Musketeers
Baby Dragon
Baby Dragon

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