My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince
Giant Snowball
Bats
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Dark Prince
The Log
Firecracker Mini P.E.K.K.A Dark Prince
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Void Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Void

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A
Firecracker
Bats Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A
Bats Firecracker Dark Prince The Log
Void
Poison
Dark Prince
Bats Firecracker Mini P.E.K.K.A Poison
Poison
P.E.K.K.A Void Dark Prince The Log
P.E.K.K.A
Poison Bats Firecracker The Log
The Log
Mini P.E.K.K.A Poison P.E.K.K.A

Defense Synergies 3 12

Bats
Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log
Firecracker
The Log Bats Mini P.E.K.K.A Dark Prince P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Firecracker
Void
Poison
Dark Prince
Bats Firecracker Poison The Log
Poison
Void Dark Prince The Log
P.E.K.K.A
The Log Bats Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Bats Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker Dark Prince The Log
Mini P.E.K.K.A P.E.K.K.A Bats Void Dark Prince
Mini P.E.K.K.A P.E.K.K.A Bats Firecracker Dark Prince
Firecracker Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A The Log
The Log Bats Firecracker Dark Prince
Bats Firecracker Void Poison
Void Poison P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Firecracker Mini P.E.K.K.A Dark Prince
Bats Poison Firecracker Dark Prince The Log
Bats Firecracker Poison
Mini P.E.K.K.A P.E.K.K.A Bats Dark Prince The Log
Bats Firecracker Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Bats Firecracker Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A
Bats Firecracker Dark Prince The Log
Poison The Log Bats Firecracker Dark Prince
Mini P.E.K.K.A P.E.K.K.A
Dark Prince Bats Firecracker Mini P.E.K.K.A Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Void Dark Prince P.E.K.K.A
Void Poison Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Bats Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats The Log
P.E.K.K.A Mini P.E.K.K.A Dark Prince
Firecracker Poison Bats
Mini P.E.K.K.A Dark Prince P.E.K.K.A Bats Void
Mini P.E.K.K.A P.E.K.K.A Dark Prince
Void P.E.K.K.A Bats Firecracker Mini P.E.K.K.A Dark Prince Poison The Log
P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Dark Prince
P.E.K.K.A Void Dark Prince Poison The Log
Mini P.E.K.K.A Dark Prince P.E.K.K.A
Firecracker
Bats Firecracker Mini P.E.K.K.A Dark Prince Poison P.E.K.K.A The Log
Bats Poison Firecracker Mini P.E.K.K.A Dark Prince P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Poison Firecracker The Log
Firecracker Void Poison The Log
Void Poison The Log
Firecracker Void Dark Prince Poison The Log
Poison Firecracker Dark Prince The Log
Firecracker Poison Bats
Firecracker Poison The Log
Poison The Log Firecracker
Void Poison The Log Firecracker
Bats Mini P.E.K.K.A Void Poison
Firecracker Void Poison Dark Prince The Log
Void Poison Firecracker
Poison Firecracker Void The Log
Firecracker Void Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Bats Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Dark Prince Poison The Log
Firecracker Poison The Log
Void Poison The Log
Void Poison
Void The Log
Void Poison The Log
Firecracker Poison The Log Dark Prince
Firecracker Void Poison The Log
Void Poison The Log
Void Poison Firecracker The Log
Poison Bats Firecracker
Bats Firecracker Void Poison
Mini P.E.K.K.A Void
Void Poison The Log
Void Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Bats Void Dark Prince
Poison Firecracker
The Log
Void Poison Firecracker Mini P.E.K.K.A Dark Prince
The Log Firecracker Poison
Void Poison
Firecracker Dark Prince P.E.K.K.A
Bats Firecracker Poison The Log
Firecracker Bats Void Poison
Void Poison Firecracker Dark Prince The Log

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