My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Wizard Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Three Musketeers Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Three Musketeers Miner Bandit
Giant Snowball
Spear Goblins Dart Goblin Three Musketeers Miner
Zap
Spear Goblins Dart Goblin Three Musketeers Bandit
Barbarian Barrel
Spear Goblins Dart Goblin Wizard Three Musketeers Bandit Magic Archer
The Log
Spear Goblins Dart Goblin Three Musketeers Bandit
Earthquake
Spear Goblins
Arrows
Spear Goblins Dart Goblin
Royal Delivery
Spear Goblins Dart Goblin Wizard Three Musketeers Miner Bandit Magic Archer
Fireball
Dart Goblin Wizard Three Musketeers Bandit Magic Archer
Poison
Spear Goblins Dart Goblin Wizard Three Musketeers Magic Archer
Lightning
Wizard Three Musketeers Bandit Magic Archer
Rocket
Wizard Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Dart Goblin Miner Bandit Magic Archer Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Rage Dart Goblin Miner

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Miner Dart Goblin Bandit
Dart Goblin
Miner Spear Goblins Bandit
Wizard
Rage Miner Bandit
Three Musketeers
Rage Miner Bandit
Rage
Wizard Three Musketeers
Miner
Spear Goblins Dart Goblin Wizard Three Musketeers Bandit Magic Archer
Bandit
Spear Goblins Dart Goblin Wizard Three Musketeers Miner Magic Archer
Magic Archer
Miner Bandit

Defense Synergies 0 8

Spear Goblins
Dart Goblin Bandit
Dart Goblin
Spear Goblins Miner Bandit Magic Archer
Wizard
Bandit
Three Musketeers
Bandit
Rage
Miner
Dart Goblin
Bandit
Spear Goblins Dart Goblin Wizard Three Musketeers Magic Archer
Magic Archer
Dart Goblin Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Wizard Magic Archer
Dart Goblin Three Musketeers Bandit
Three Musketeers Dart Goblin Bandit
Three Musketeers Dart Goblin Bandit
Spear Goblins Dart Goblin Bandit Magic Archer
Dart Goblin Three Musketeers Spear Goblins Wizard Magic Archer
Dart Goblin Bandit Magic Archer
Three Musketeers
Spear Goblins Dart Goblin Miner Bandit
Dart Goblin Spear Goblins Wizard Bandit Magic Archer
Three Musketeers Spear Goblins Dart Goblin Wizard Magic Archer
Wizard Three Musketeers Bandit
Wizard Three Musketeers Dart Goblin Magic Archer
Three Musketeers Bandit
Three Musketeers Bandit
Wizard Three Musketeers
Spear Goblins Dart Goblin Wizard Three Musketeers Bandit Magic Archer
Wizard Spear Goblins Dart Goblin Bandit Magic Archer
Dart Goblin Three Musketeers
Wizard Spear Goblins Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Bandit
Bandit Wizard Miner Magic Archer
Bandit Spear Goblins
Bandit
Three Musketeers Bandit
Wizard Dart Goblin Three Musketeers Magic Archer
Spear Goblins Dart Goblin Bandit
Spear Goblins Bandit Magic Archer
Dart Goblin Three Musketeers
Dart Goblin
Wizard Three Musketeers Bandit
Wizard Dart Goblin Three Musketeers Magic Archer
Spear Goblins Dart Goblin Three Musketeers Magic Archer
Dart Goblin Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Bandit
Dart Goblin Miner Bandit Magic Archer
Dart Goblin Miner Bandit Magic Archer
Dart Goblin
Wizard Magic Archer
Wizard Spear Goblins Dart Goblin Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Wizard Magic Archer
Miner Dart Goblin Wizard Bandit
Three Musketeers
Miner Dart Goblin Wizard Bandit Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Three Musketeers Miner Bandit Magic Archer
Dart Goblin Bandit Magic Archer
Dart Goblin Magic Archer
Spear Goblins Dart Goblin Wizard Three Musketeers Bandit Magic Archer
Magic Archer Dart Goblin Wizard Three Musketeers Bandit
Three Musketeers
Dart Goblin Wizard Three Musketeers Bandit Magic Archer
Dart Goblin Wizard Miner Magic Archer
Magic Archer
Wizard
Wizard Magic Archer
Miner Dart Goblin Wizard Bandit Magic Archer
Wizard Miner Bandit Magic Archer
Miner Dart Goblin Bandit Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Wizard
Dart Goblin Wizard Miner Bandit Magic Archer
Magic Archer
Wizard Magic Archer
Spear Goblins Dart Goblin Bandit Magic Archer
Dart Goblin Wizard Three Musketeers Magic Archer
Miner Dart Goblin Wizard Three Musketeers Magic Archer
Dart Goblin Wizard Magic Archer
Dart Goblin Three Musketeers
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin Miner Bandit Magic Archer

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