My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Goblin Giant Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Healer Prince Goblin Giant Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Inferno Dragon Lava Hound
Giant Snowball
Inferno Dragon Lava Hound
Zap
Prince Goblin Giant Inferno Dragon Lava Hound
Barbarian Barrel
Electro Spirit Wizard
The Log
Electro Spirit Prince
Earthquake
Arrows
Electro Spirit Lava Hound
Royal Delivery
Electro Spirit Battle Healer Wizard Prince Inferno Dragon Lava Hound
Fireball
Battle Healer Wizard Inferno Dragon Lava Hound
Poison
Battle Healer Wizard Lava Hound
Lightning
Battle Healer Wizard Prince Inferno Dragon
Rocket
Battle Healer Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Battle Healer Inferno Dragon Wizard Prince Goblin Giant Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Giant Snowball Battle Healer Inferno Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Goblin Giant
Giant Snowball
Electro Spirit Prince Goblin Giant Lava Hound
Battle Healer
Inferno Dragon Prince Goblin Giant
Wizard
Prince Goblin Giant
Prince
Giant Snowball Battle Healer Wizard
Goblin Giant
Electro Spirit Giant Snowball Battle Healer Wizard
Inferno Dragon
Battle Healer Lava Hound
Lava Hound
Inferno Dragon Giant Snowball

Defense Synergies 1 8

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Battle Healer Wizard Prince Goblin Giant Inferno Dragon
Battle Healer
Inferno Dragon Giant Snowball Prince
Wizard
Giant Snowball Prince
Prince
Giant Snowball Battle Healer Wizard
Goblin Giant
Giant Snowball
Inferno Dragon
Battle Healer Giant Snowball
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Goblin Giant
Inferno Dragon Battle Healer Prince
Prince Giant Snowball Inferno Dragon
Prince Inferno Dragon
Battle Healer Prince
Electro Spirit Giant Snowball
Giant Snowball Inferno Dragon Electro Spirit Wizard
Electro Spirit Battle Healer Goblin Giant
Inferno Dragon Prince
Giant Snowball Battle Healer Prince
Electro Spirit Giant Snowball Wizard Goblin Giant
Inferno Dragon Giant Snowball Wizard
Prince Giant Snowball Battle Healer Wizard
Wizard Electro Spirit Giant Snowball Prince
Inferno Dragon Prince
Giant Snowball Prince Inferno Dragon
Wizard Prince
Electro Spirit Giant Snowball Battle Healer Wizard Prince
Giant Snowball Wizard Electro Spirit Battle Healer Inferno Dragon
Prince Inferno Dragon
Wizard Electro Spirit Giant Snowball Battle Healer Prince Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Battle Healer Prince
Giant Snowball Battle Healer Wizard Prince Inferno Dragon
Battle Healer Prince Goblin Giant
Prince Battle Healer Goblin Giant
Battle Healer Prince Goblin Giant Inferno Dragon
Wizard Electro Spirit Giant Snowball Goblin Giant
Prince Battle Healer Goblin Giant
Battle Healer Prince Goblin Giant Inferno Dragon
Electro Spirit Giant Snowball Prince Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Prince
Giant Snowball Prince Goblin Giant
Prince Wizard Goblin Giant
Wizard
Electro Spirit Battle Healer Prince Goblin Giant Inferno Dragon
Electro Spirit Giant Snowball Battle Healer Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Goblin Giant
Prince
Wizard Giant Snowball
Wizard Electro Spirit Giant Snowball Goblin Giant
Wizard
Giant Snowball Wizard
Giant Snowball Wizard
Giant Snowball Prince
Wizard Prince
Giant Snowball Wizard
Giant Snowball
Giant Snowball Prince
Giant Snowball Wizard
Wizard
Giant Snowball
Giant Snowball Wizard Prince
Giant Snowball Wizard
Prince
Giant Snowball Wizard
Prince
Giant Snowball
Giant Snowball Electro Spirit Wizard
Inferno Dragon
Giant Snowball Wizard
Giant Snowball Wizard Prince
Giant Snowball Wizard
Electro Spirit Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard
Electro Spirit Giant Snowball
Prince
Giant Snowball Wizard
Electro Spirit Prince
Giant Snowball Wizard
Wizard Prince
Giant Snowball Wizard
Giant Snowball
Prince
Electro Spirit Giant Snowball
Giant Snowball
Giant Snowball Prince Goblin Giant

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