My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Giant Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Guards Miner
Giant Snowball
Guards Miner
Zap
Guards
Barbarian Barrel
Elixir Golem Wizard Guards Magic Archer
The Log
Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Elixir Golem Wizard Guards Miner Magic Archer
Fireball
Elixir Golem Wizard Magic Archer
Poison
Elixir Golem Wizard Guards Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Earthquake Elixir Golem Guards Miner Magic Archer Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Earthquake Elixir Golem Guards

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Elixir Golem Giant Miner Magic Archer
Earthquake
Giant Snowball Elixir Golem Giant
Elixir Golem
Earthquake Giant Snowball Wizard Magic Archer
Giant
Earthquake Miner Giant Snowball Wizard Guards Magic Archer
Wizard
Elixir Golem Giant Miner
Guards
Miner Giant
Miner
Giant Guards Giant Snowball Wizard Magic Archer
Magic Archer
Giant Snowball Elixir Golem Giant Miner

Defense Synergies 0 7

Giant Snowball
Earthquake Wizard Guards Miner Magic Archer
Earthquake
Giant Snowball
Elixir Golem
Giant
Wizard
Giant Snowball Guards
Guards
Giant Snowball Wizard Magic Archer
Miner
Giant Snowball
Magic Archer
Giant Snowball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Wizard Magic Archer
Giant Snowball
Guards
Earthquake
Giant Snowball Earthquake Guards Magic Archer
Giant Snowball Wizard Magic Archer
Earthquake Magic Archer
Guards Giant Snowball Miner
Guards Giant Snowball Earthquake Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Earthquake Wizard Guards
Wizard Giant Snowball Earthquake Guards Magic Archer
Giant Snowball
Wizard
Giant Snowball Wizard Guards Magic Archer
Giant Snowball Earthquake Wizard Guards Magic Archer
Wizard Giant Snowball Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball
Giant Snowball Wizard Miner Magic Archer
Guards
Guards
Guards
Wizard Giant Snowball Magic Archer
Guards
Giant Snowball Magic Archer
Guards
Guards
Giant Snowball Guards
Wizard Guards
Wizard Magic Archer
Guards Magic Archer
Giant Snowball Earthquake Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Guards
Giant Snowball Miner Magic Archer
Earthquake Miner Magic Archer
Earthquake Guards
Wizard Giant Snowball Earthquake Magic Archer
Wizard Giant Snowball Magic Archer
Earthquake Wizard Magic Archer
Earthquake Giant Snowball Wizard Magic Archer
Miner Giant Snowball Wizard
Giant Snowball Guards
Miner Earthquake Wizard Magic Archer
Giant Snowball Wizard Magic Archer
Earthquake Giant Snowball Miner Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Magic Archer
Earthquake Giant Snowball Wizard Magic Archer
Earthquake Magic Archer Wizard
Giant Snowball Earthquake
Giant Snowball Earthquake Wizard Magic Archer
Giant Snowball Earthquake Wizard Miner Magic Archer
Earthquake Magic Archer
Giant Snowball Wizard
Earthquake Giant Snowball
Giant Snowball Earthquake Wizard Magic Archer
Miner Giant Snowball Earthquake Wizard Magic Archer
Giant Snowball Wizard Miner Magic Archer
Miner Magic Archer
Giant Snowball Wizard Magic Archer
Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Earthquake Wizard Miner Magic Archer
Giant Snowball Magic Archer
Giant Snowball Earthquake Wizard Magic Archer
Earthquake Guards Magic Archer
Giant Snowball Wizard Magic Archer
Miner Wizard Magic Archer
Giant Snowball Earthquake Wizard Magic Archer
Giant Snowball
Giant Snowball Guards Magic Archer
Giant Snowball Magic Archer
Giant Snowball Miner Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: