My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Tesla Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Drill
Giant Snowball
Skeletons Goblin Drill
Zap
Skeletons Goblin Drill
Barbarian Barrel
Skeletons Knight Tesla Goblin Drill Magic Archer
The Log
Skeletons Goblin Drill
Earthquake
Skeletons Tesla Goblin Drill
Arrows
Skeletons Goblin Drill
Royal Delivery
Skeletons Knight Goblin Drill Magic Archer
Fireball
Tesla Goblin Drill Magic Archer
Poison
Goblin Drill Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Poison Goblin Drill

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Tornado Tesla Poison Goblin Drill Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Poison Goblin Drill The Log Magic Archer
Tesla
Tornado
Magic Archer Poison The Log
Poison
Knight Tornado Goblin Drill The Log
Goblin Drill
Knight Poison The Log
The Log
Knight Tornado Poison Goblin Drill Magic Archer
Magic Archer
Tornado Knight The Log

Defense Synergies 5 19

Skeletons
Tesla Knight Tornado Poison The Log Magic Archer
Knight
Tesla Magic Archer Skeletons Tornado Poison The Log
Tesla
Skeletons Knight The Log Tornado Poison Goblin Drill Magic Archer
Tornado
Magic Archer Skeletons Knight Tesla Poison Goblin Drill The Log
Poison
Skeletons Knight Tesla Tornado The Log
Goblin Drill
Tesla Tornado The Log Magic Archer
The Log
Tesla Skeletons Knight Tornado Poison Goblin Drill Magic Archer
Magic Archer
Knight Tornado Skeletons Tesla Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log Magic Archer
Skeletons Knight Tesla Goblin Drill The Log
Tesla Tornado Skeletons Knight Goblin Drill
Tesla Skeletons Knight Goblin Drill
Tornado Poison The Log
Tornado The Log Skeletons Tesla Magic Archer
Tesla Tornado Poison Magic Archer
Tesla Poison The Log Magic Archer
Tesla Skeletons Tornado Goblin Drill
Knight Tornado Skeletons Tesla
Poison Skeletons Knight Tesla Tornado Goblin Drill The Log Magic Archer
Tesla Tornado Poison Magic Archer
Tesla Goblin Drill Skeletons Knight The Log
Tesla Tornado Poison Goblin Drill The Log Magic Archer
Knight Tesla Goblin Drill
Tornado Tesla Goblin Drill The Log
Tesla Skeletons Knight Tornado Poison Goblin Drill
Tesla Knight Tornado Goblin Drill The Log Magic Archer
Tornado Poison Goblin Drill The Log Knight Tesla Magic Archer
Tesla Tornado Goblin Drill
Knight Tesla Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla
Poison Knight Tesla The Log Magic Archer
Skeletons Knight The Log
Knight Tesla Tornado The Log
Skeletons Knight Tesla Goblin Drill
Poison Skeletons Tesla Tornado Magic Archer
Skeletons Knight Tesla
Knight Tesla
Skeletons Knight Tornado Poison The Log Magic Archer
Skeletons Tesla Goblin Drill
Knight Tesla
Tornado Poison The Log
Skeletons Knight Tesla
Tesla Magic Archer
Tesla Skeletons Knight Tornado Poison Goblin Drill The Log Magic Archer
Poison Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Knight Goblin Drill The Log
Poison Tornado The Log Magic Archer
Poison Goblin Drill The Log Magic Archer
Knight Poison The Log
Poison The Log Magic Archer
Poison Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Tornado Magic Archer
Poison The Log Tornado
Tornado Poison
Poison Knight Tornado The Log Magic Archer
Poison Tornado Magic Archer
Poison Knight The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Poison Goblin Drill The Log Magic Archer
Magic Archer Poison The Log
Tornado Poison
Poison The Log Magic Archer
Tornado Poison The Log Magic Archer
Poison The Log Magic Archer
Tornado Poison
Tornado The Log
Poison Goblin Drill The Log
Tornado Poison The Log Magic Archer
Poison The Log Tornado Magic Archer
Tornado Poison The Log Magic Archer
Poison Tornado The Log Magic Archer
Poison Tornado Magic Archer
Poison
Poison The Log Magic Archer
Poison Magic Archer
Poison The Log Magic Archer
Magic Archer
Poison Tornado Magic Archer
The Log
Poison Knight Magic Archer
The Log Poison Magic Archer
Tornado Poison
Tornado Poison The Log Magic Archer
Tornado Poison Magic Archer
Poison Tornado The Log Magic Archer

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