My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Fisherman Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Fisherman Phoenix Graveyard Lava Hound
Giant Snowball
Cannon Skeleton Army Fisherman Graveyard Lava Hound
Zap
Cannon Skeleton Army Fisherman Graveyard Lava Hound
Barbarian Barrel
Cannon Wizard Skeleton Army Graveyard
The Log
Cannon Skeleton Army Fisherman Graveyard
Earthquake
Cannon Skeleton Army Graveyard
Arrows
Skeleton Army Graveyard Lava Hound
Royal Delivery
Wizard Skeleton Army Fisherman Graveyard Lava Hound
Fireball
Cannon Wizard Skeleton Army Fisherman Lava Hound
Poison
Cannon Wizard Skeleton Army Fisherman Phoenix Graveyard Lava Hound
Lightning
Cannon Wizard Fisherman Phoenix
Rocket
Wizard Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Fisherman Phoenix Wizard Graveyard Rocket Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Skeleton Army Fisherman Phoenix

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wizard
Rocket
Lava Hound
Skeleton Army
Lava Hound
Fisherman
Graveyard
Phoenix
Graveyard
Graveyard
Fisherman Phoenix Lava Hound
Lava Hound
Rocket Skeleton Army Graveyard

Defense Synergies 0 4

Cannon
Wizard Rocket Skeleton Army
Wizard
Cannon Skeleton Army
Rocket
Cannon
Skeleton Army
Cannon Wizard
Fisherman
Phoenix
Graveyard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Wizard
Skeleton Army Cannon Fisherman Phoenix
Cannon Rocket Skeleton Army Fisherman
Cannon Skeleton Army Fisherman Phoenix
Rocket Skeleton Army
Skeleton Army Cannon
Rocket Cannon Wizard Phoenix
Rocket Cannon Phoenix
Cannon Skeleton Army Fisherman Phoenix
Skeleton Army Cannon Fisherman Phoenix
Skeleton Army Cannon Wizard Fisherman
Wizard Phoenix
Cannon Skeleton Army Wizard Rocket
Wizard Rocket Skeleton Army Cannon
Skeleton Army Cannon Phoenix
Rocket Skeleton Army Cannon Fisherman
Wizard Cannon Skeleton Army Fisherman
Cannon Wizard Skeleton Army Fisherman
Wizard Cannon Fisherman
Cannon Fisherman Phoenix
Wizard Skeleton Army Cannon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fisherman
Wizard Rocket Fisherman Phoenix
Skeleton Army Rocket Fisherman
Rocket Skeleton Army Fisherman Phoenix
Cannon Skeleton Army Fisherman Phoenix
Wizard Rocket
Rocket Skeleton Army Phoenix
Skeleton Army Fisherman Phoenix
Rocket Skeleton Army Phoenix
Cannon Skeleton Army Phoenix
Phoenix
Rocket Skeleton Army Phoenix
Rocket Skeleton Army Cannon Wizard
Wizard Cannon Skeleton Army
Skeleton Army Phoenix Rocket Fisherman
Cannon Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Fisherman
Rocket
Rocket
Wizard Rocket
Wizard Rocket
Wizard
Wizard
Wizard Fisherman
Rocket Fisherman
Rocket Wizard Fisherman
Wizard Rocket
Rocket Fisherman
Rocket Fisherman
Fisherman
Rocket Wizard
Wizard Rocket
Rocket
Rocket Fisherman
Rocket Wizard Fisherman
Rocket Wizard
Rocket
Rocket Wizard
Rocket Fisherman
Rocket
Wizard
Fisherman
Wizard Fisherman
Wizard Fisherman
Rocket Fisherman
Wizard
Rocket Wizard
Wizard Rocket
Rocket
Rocket Wizard
Rocket Skeleton Army
Rocket Wizard
Wizard Rocket
Wizard
Rocket
Rocket
Rocket
Rocket

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