My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Royal Hogs Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Lava Hound
Giant Snowball
Minions Barbarians Flying Machine Zappies Royal Hogs Lava Hound
Zap
Minions Flying Machine Zappies Royal Hogs Lava Hound
Barbarian Barrel
Barbarians Zappies Royal Hogs
The Log
Barbarians Zappies Royal Hogs
Earthquake
Barbarians Zappies Royal Hogs
Arrows
Minions Flying Machine Zappies Royal Hogs Lava Hound
Royal Delivery
Minions Barbarians Flying Machine Zappies Royal Hogs Lava Hound
Fireball
Minions Barbarians Flying Machine Zappies Royal Hogs Lava Hound
Poison
Minions Barbarians Flying Machine Zappies Royal Hogs Lava Hound
Lightning
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Flying Machine Zappies Freeze Barbarians Royal Hogs Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Minions Flying Machine Zappies

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Barbarians Flying Machine Lava Hound
Minions
Lava Hound Royal Hogs
Barbarians
Giant Snowball
Flying Machine
Lava Hound Giant Snowball Zappies Royal Hogs
Zappies
Flying Machine Royal Hogs Lava Hound
Royal Hogs
Giant Snowball Minions Flying Machine Zappies
Freeze
Lava Hound
Minions Flying Machine Giant Snowball Zappies

Defense Synergies 0 9

Giant Snowball
Minions Barbarians Flying Machine Zappies
Minions
Giant Snowball Flying Machine Zappies Freeze
Barbarians
Giant Snowball Zappies
Flying Machine
Giant Snowball Minions Zappies
Zappies
Giant Snowball Minions Barbarians Flying Machine
Royal Hogs
Freeze
Minions
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Flying Machine Zappies
Barbarians Minions Flying Machine Zappies
Barbarians Giant Snowball Minions Zappies Freeze
Barbarians Minions Zappies
Barbarians
Freeze Giant Snowball Minions Flying Machine Zappies
Giant Snowball Minions Flying Machine Zappies Freeze
Barbarians Flying Machine
Barbarians Zappies Minions
Giant Snowball Barbarians Zappies
Minions Barbarians Giant Snowball Flying Machine Zappies Freeze
Minions Giant Snowball Flying Machine Zappies
Barbarians Giant Snowball Minions Flying Machine Zappies Freeze
Giant Snowball Minions Barbarians Zappies Freeze
Barbarians Zappies
Barbarians Giant Snowball Zappies Freeze
Barbarians Minions Zappies
Giant Snowball Minions Barbarians Flying Machine Zappies
Giant Snowball Freeze Minions Barbarians Flying Machine Zappies
Barbarians Zappies
Giant Snowball Minions Barbarians Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Zappies
Giant Snowball Flying Machine
Barbarians Zappies Minions
Barbarians Zappies
Barbarians Zappies
Giant Snowball Minions Flying Machine Zappies Freeze
Minions Barbarians Flying Machine Zappies
Barbarians Zappies
Freeze Giant Snowball Minions Barbarians Flying Machine Zappies
Barbarians Zappies
Minions Barbarians Flying Machine Zappies
Giant Snowball Barbarians
Barbarians Zappies
Barbarians Flying Machine Zappies
Barbarians Zappies Minions Flying Machine Freeze
Minions Giant Snowball Barbarians Flying Machine Zappies Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Freeze
Giant Snowball Flying Machine
Flying Machine
Barbarians Flying Machine Freeze
Giant Snowball
Giant Snowball Minions Flying Machine Freeze
Flying Machine
Giant Snowball Flying Machine Freeze
Giant Snowball Flying Machine
Giant Snowball Minions
Flying Machine
Giant Snowball Flying Machine
Flying Machine Giant Snowball
Minions Flying Machine Freeze
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Flying Machine
Giant Snowball Freeze
Minions
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Minions
Giant Snowball
Giant Snowball Barbarians Flying Machine
Giant Snowball Freeze
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Flying Machine
Giant Snowball Minions Flying Machine Zappies Freeze
Giant Snowball
Giant Snowball
Giant Snowball Zappies Freeze
Giant Snowball
Minions Barbarians Flying Machine Zappies Freeze
Giant Snowball Flying Machine Zappies
Freeze
Flying Machine
Giant Snowball Flying Machine
Giant Snowball
Flying Machine
Giant Snowball Minions Flying Machine Zappies Freeze
Giant Snowball Flying Machine Zappies
Giant Snowball Flying Machine Freeze

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