My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Witch Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Giant Skeleton Inferno Dragon Graveyard
Giant Snowball
Guards Witch Inferno Dragon Graveyard
Zap
Guards Witch Inferno Dragon Graveyard
Barbarian Barrel
Rascals Wizard Guards Witch Giant Skeleton Graveyard
The Log
Rascals Guards Witch Giant Skeleton Graveyard
Earthquake
Guards Witch Graveyard
Arrows
Rascals Guards Witch Graveyard
Royal Delivery
Rascals Wizard Guards Witch Giant Skeleton Inferno Dragon Graveyard
Fireball
Rascals Wizard Witch Inferno Dragon
Poison
Rascals Wizard Guards Witch Graveyard
Lightning
Wizard Witch Inferno Dragon
Rocket
Rascals Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Guards Inferno Dragon Rascals Wizard Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Guards Inferno Dragon Rascals

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Graveyard
Wizard
Rage Giant Skeleton
Rage
Witch Wizard Giant Skeleton
Guards
Graveyard
Witch
Rage Giant Skeleton Graveyard
Giant Skeleton
Wizard Rage Witch Graveyard
Inferno Dragon
Graveyard
Rascals Guards Witch Giant Skeleton

Defense Synergies 0 5

Rascals
Wizard
Guards Giant Skeleton
Rage
Guards
Wizard Witch Giant Skeleton
Witch
Guards Giant Skeleton
Giant Skeleton
Wizard Guards Witch
Inferno Dragon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Rascals Witch
Witch Rascals Giant Skeleton Inferno Dragon
Witch Inferno Dragon Rascals Guards
Giant Skeleton
Rascals Guards
Inferno Dragon Rascals Wizard Witch
Rascals Giant Skeleton
Witch Inferno Dragon Rascals
Guards Rascals Giant Skeleton
Guards Witch Rascals Wizard Giant Skeleton
Inferno Dragon Rascals Wizard Witch
Rascals Wizard Guards Witch Giant Skeleton
Wizard Rascals Guards Witch
Inferno Dragon Rascals
Rascals Inferno Dragon
Wizard Rascals Witch
Rascals Wizard Guards Witch
Wizard Witch Rascals Guards Giant Skeleton Inferno Dragon
Inferno Dragon
Rascals Wizard Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Witch Giant Skeleton
Wizard Inferno Dragon
Guards Giant Skeleton Rascals Witch
Guards Giant Skeleton Rascals
Giant Skeleton Rascals Guards Witch Inferno Dragon
Wizard Rascals Witch
Rascals Guards Witch Giant Skeleton
Giant Skeleton Rascals Inferno Dragon
Giant Skeleton Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Rascals Guards Witch Giant Skeleton
Guards Giant Skeleton
Rascals Giant Skeleton Wizard Guards Witch
Wizard Rascals Witch
Rascals Guards Witch Giant Skeleton Inferno Dragon
Rascals Wizard Witch Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Guards Giant Skeleton
Giant Skeleton
Rascals Guards Giant Skeleton
Wizard
Wizard Witch
Wizard Witch
Wizard
Wizard
Guards
Wizard
Wizard
Wizard Witch
Wizard
Wizard
Wizard Witch
Giant Skeleton
Wizard
Wizard Witch
Witch Inferno Dragon
Wizard Witch
Wizard Witch
Wizard Witch
Wizard Guards Witch
Wizard
Giant Skeleton
Wizard
Guards Witch
Wizard Witch
Rascals Wizard
Wizard
Giant Skeleton
Rascals Guards Witch Giant Skeleton
Witch
Witch Giant Skeleton

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