My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Wizard Phoenix Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Battle Healer Royal Hogs Phoenix Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards Phoenix
Giant Snowball
Royal Hogs Guards Lumberjack
Zap
Royal Hogs Guards
Barbarian Barrel
Rascals Wizard Royal Hogs Guards Lumberjack
The Log
Rascals Royal Hogs Guards Lumberjack
Earthquake
Royal Hogs Guards
Arrows
Rascals Royal Hogs Guards
Royal Delivery
Rascals Battle Healer Wizard Royal Hogs Guards Lumberjack
Fireball
Rascals Battle Healer Wizard Royal Hogs Lumberjack
Poison
Rascals Battle Healer Wizard Royal Hogs Guards Phoenix
Lightning
Battle Healer Wizard Phoenix Lumberjack
Rocket
Rascals Battle Healer Wizard Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Fireball Battle Healer Phoenix Lumberjack Rascals Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Fireball Battle Healer Phoenix

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Rascals
Battle Healer Lumberjack
Fireball
Royal Hogs
Battle Healer
Rascals Royal Hogs Lumberjack
Wizard
Royal Hogs Lumberjack
Royal Hogs
Fireball Battle Healer Wizard Guards Lumberjack
Guards
Royal Hogs Lumberjack
Phoenix
Lumberjack
Rascals Battle Healer Wizard Royal Hogs Guards

Defense Synergies 0 8

Rascals
Battle Healer
Fireball
Battle Healer Lumberjack
Battle Healer
Rascals Fireball Phoenix Lumberjack
Wizard
Guards Lumberjack
Royal Hogs
Guards
Wizard Lumberjack
Phoenix
Battle Healer
Lumberjack
Fireball Battle Healer Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Lumberjack Rascals Battle Healer Phoenix
Lumberjack Rascals
Lumberjack Rascals Guards Phoenix
Fireball Battle Healer Lumberjack
Fireball Rascals Guards Lumberjack
Rascals Fireball Wizard Phoenix
Rascals Fireball Battle Healer Phoenix
Rascals Phoenix Lumberjack
Guards Rascals Battle Healer Phoenix Lumberjack
Guards Rascals Fireball Wizard Lumberjack
Rascals Fireball Wizard Phoenix
Lumberjack Rascals Fireball Battle Healer Wizard Guards
Fireball Wizard Rascals Guards Lumberjack
Rascals Phoenix Lumberjack
Rascals Fireball Lumberjack
Wizard Rascals Fireball Lumberjack
Fireball Rascals Battle Healer Wizard Guards Lumberjack
Wizard Rascals Fireball Battle Healer Guards Lumberjack
Phoenix Lumberjack
Rascals Wizard Fireball Battle Healer Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Lumberjack Fireball Battle Healer
Fireball Battle Healer Wizard Phoenix Lumberjack
Guards Lumberjack Rascals Battle Healer
Guards Lumberjack Rascals Fireball Battle Healer Phoenix
Rascals Battle Healer Guards Phoenix Lumberjack
Fireball Wizard Rascals
Rascals Guards Fireball Battle Healer Phoenix Lumberjack
Rascals Battle Healer Phoenix Lumberjack
Fireball Phoenix
Guards Phoenix
Rascals Guards Phoenix Lumberjack
Fireball Guards Phoenix
Rascals Fireball Wizard Guards Lumberjack
Wizard Rascals Fireball
Rascals Guards Phoenix Fireball Battle Healer Lumberjack
Rascals Fireball Battle Healer Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals Guards
Fireball
Fireball
Rascals Fireball Guards
Fireball Wizard
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard
Fireball Guards Lumberjack
Fireball Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Guards
Fireball Wizard
Fireball
Fireball Rascals Wizard Lumberjack
Fireball Wizard
Fireball
Rascals Fireball Guards
Fireball
Fireball

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