My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Bandit Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Mortar Prince Bandit Inferno Dragon
Barbarian Barrel
Mortar Wizard Bandit Electro Wizard
The Log
Prince Bandit
Earthquake
Mortar
Arrows
Royal Delivery
Wizard Prince Bandit Electro Wizard Inferno Dragon
Fireball
Mortar Wizard Bandit Electro Wizard Inferno Dragon
Poison
Mortar Wizard Electro Wizard
Lightning
Mortar Wizard Prince Bandit Electro Wizard Inferno Dragon
Rocket
Mortar Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Bandit Mortar Electro Wizard Inferno Dragon Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Bandit Mortar Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
The Log Bandit
Wizard
Prince Bandit Mega Knight
Prince
Mega Knight Wizard The Log Electro Wizard
The Log
Mortar Prince Bandit Mega Knight
Bandit
Mortar Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Prince Bandit Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Wizard The Log Bandit Electro Wizard

Defense Synergies 1 20

Mortar
Wizard The Log Bandit Electro Wizard Inferno Dragon
Wizard
Mortar Prince The Log Bandit Electro Wizard Mega Knight
Prince
The Log Wizard Electro Wizard
The Log
Prince Mortar Wizard Bandit Electro Wizard Inferno Dragon Mega Knight
Bandit
Mortar Wizard The Log Electro Wizard Mega Knight
Electro Wizard
Mortar Wizard Prince The Log Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mortar The Log Electro Wizard Mega Knight
Mega Knight
Wizard The Log Bandit Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard The Log Electro Wizard
Inferno Dragon Mortar Prince The Log Bandit Electro Wizard Mega Knight
Mortar Prince Mega Knight Bandit Electro Wizard Inferno Dragon
Prince Inferno Dragon Mortar Bandit Electro Wizard Mega Knight
Prince The Log Mega Knight
The Log Bandit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mortar Wizard
The Log Bandit Electro Wizard Mega Knight
Inferno Dragon Mortar Prince
Prince Bandit Electro Wizard Mega Knight
Electro Wizard Wizard The Log Bandit Mega Knight
Inferno Dragon Wizard Electro Wizard
Mortar Prince Mega Knight Wizard The Log Bandit Electro Wizard
Wizard Mega Knight Mortar Prince The Log Electro Wizard
Inferno Dragon Mortar Prince Bandit Electro Wizard Mega Knight
Mortar Prince The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Mortar Prince Electro Wizard
Mortar Mega Knight Wizard Prince The Log Bandit Electro Wizard
Mortar Wizard The Log Bandit Electro Wizard Inferno Dragon Mega Knight
Mortar Prince Electro Wizard Inferno Dragon
Wizard Mega Knight Prince The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Prince Bandit Electro Wizard
Bandit Electro Wizard Mortar Wizard Prince The Log Inferno Dragon Mega Knight
Bandit Mega Knight Prince The Log Electro Wizard
Prince Mega Knight The Log Bandit Electro Wizard
Prince Bandit Inferno Dragon Mega Knight
Wizard Electro Wizard
Prince Bandit Electro Wizard
Mega Knight Prince Inferno Dragon
Electro Wizard Mega Knight Mortar Prince The Log Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Wizard Bandit
Wizard Mega Knight
Electro Wizard Mortar Prince The Log Inferno Dragon
Mega Knight Wizard The Log Electro Wizard Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log Bandit
Mortar The Log Bandit Electro Wizard
The Log Bandit
Prince The Log
Wizard Mortar The Log Mega Knight
Wizard
Mortar Wizard The Log
The Log Wizard
The Log Mortar Wizard Bandit
Prince Electro Wizard
Mortar Wizard Prince The Log Bandit Electro Wizard
Wizard
Mortar The Log Bandit
Mortar Bandit
Mortar Prince The Log
Mortar Wizard The Log Bandit
Mortar Wizard The Log Bandit Mega Knight
Mortar
Mortar Wizard Prince The Log Bandit Electro Wizard Mega Knight
Mortar Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Mortar The Log
The Log Mortar Wizard Mega Knight
Inferno Dragon
Mortar The Log Wizard Bandit Electro Wizard
Mortar Wizard Prince The Log Bandit Mega Knight
Mortar The Log Bandit
Wizard Electro Wizard
Electro Wizard Wizard
Mortar Wizard The Log Bandit Mega Knight
Electro Wizard
Prince Mega Knight
Wizard The Log
Electro Wizard Prince Bandit
Wizard Electro Wizard
The Log
Wizard Prince Electro Wizard Mega Knight
The Log Mortar Wizard
Prince Mega Knight
The Log Electro Wizard
Electro Wizard
Mortar Prince The Log Bandit Electro Wizard Mega Knight

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