My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Skeleton Dragons Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Dragons Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Inferno Dragon Phoenix
Giant Snowball
Goblins Minions Cannon Skeleton Dragons Miner Inferno Dragon
Zap
Goblins Minions Cannon Inferno Dragon
Barbarian Barrel
Ice Spirit Goblins Cannon
The Log
Ice Spirit Goblins Cannon
Earthquake
Cannon
Arrows
Ice Spirit Goblins Minions Skeleton Dragons
Royal Delivery
Ice Spirit Goblins Minions Skeleton Dragons Miner Inferno Dragon
Fireball
Minions Cannon Skeleton Dragons Inferno Dragon
Poison
Minions Cannon Skeleton Dragons Phoenix
Lightning
Cannon Skeleton Dragons Inferno Dragon Phoenix
Rocket
Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Minions Cannon Miner Skeleton Dragons Inferno Dragon Phoenix

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Goblins Minions Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Goblins Skeleton Dragons Miner Inferno Dragon Phoenix
Goblins
Miner Ice Spirit
Minions
Ice Spirit Miner Inferno Dragon
Cannon
Skeleton Dragons
Ice Spirit Miner Inferno Dragon
Miner
Goblins Minions Ice Spirit Skeleton Dragons Inferno Dragon
Inferno Dragon
Ice Spirit Minions Skeleton Dragons Miner
Phoenix
Ice Spirit

Defense Synergies 0 14

Ice Spirit
Goblins Minions Cannon Skeleton Dragons Miner Inferno Dragon Phoenix
Goblins
Ice Spirit Cannon Skeleton Dragons Phoenix
Minions
Ice Spirit Cannon
Cannon
Ice Spirit Goblins Minions Skeleton Dragons Inferno Dragon
Skeleton Dragons
Ice Spirit Goblins Cannon Inferno Dragon
Miner
Ice Spirit
Inferno Dragon
Ice Spirit Cannon Skeleton Dragons
Phoenix
Ice Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Skeleton Dragons
Inferno Dragon Ice Spirit Goblins Minions Cannon Skeleton Dragons Phoenix
Cannon Goblins Minions Skeleton Dragons Inferno Dragon
Cannon Inferno Dragon Goblins Minions Skeleton Dragons Phoenix
Goblins Minions Cannon Skeleton Dragons
Minions Skeleton Dragons Inferno Dragon Ice Spirit Cannon Phoenix
Cannon Skeleton Dragons Phoenix
Cannon Inferno Dragon Goblins Minions Phoenix
Ice Spirit Goblins Cannon Miner Phoenix
Goblins Minions Skeleton Dragons Cannon
Minions Skeleton Dragons Inferno Dragon Phoenix
Cannon Ice Spirit Minions Skeleton Dragons
Ice Spirit Goblins Minions Cannon Skeleton Dragons
Inferno Dragon Cannon Phoenix
Ice Spirit Cannon Inferno Dragon
Goblins Minions Cannon Skeleton Dragons
Ice Spirit Cannon Goblins Minions Skeleton Dragons
Ice Spirit Minions Cannon Skeleton Dragons Inferno Dragon
Cannon Inferno Dragon Phoenix
Skeleton Dragons Goblins Minions Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Skeleton Dragons Miner Inferno Dragon Phoenix
Ice Spirit Goblins Minions
Phoenix
Cannon Inferno Dragon Phoenix
Skeleton Dragons Ice Spirit Minions
Goblins Minions Phoenix
Inferno Dragon Phoenix
Ice Spirit Goblins Minions Skeleton Dragons Inferno Dragon Phoenix
Cannon Skeleton Dragons Inferno Dragon Phoenix
Inferno Dragon Minions Phoenix
Phoenix
Cannon
Cannon Skeleton Dragons
Phoenix Ice Spirit Goblins Minions Skeleton Dragons Inferno Dragon
Minions Cannon Skeleton Dragons Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons Miner
Skeleton Dragons Miner
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Ice Spirit Minions
Skeleton Dragons
Ice Spirit Skeleton Dragons
Miner Skeleton Dragons
Goblins Minions
Miner Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Miner
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Miner
Minions Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Ice Spirit Skeleton Dragons
Inferno Dragon
Miner Skeleton Dragons
Skeleton Dragons Miner
Miner Skeleton Dragons
Skeleton Dragons
Ice Spirit Minions Skeleton Dragons
Skeleton Dragons Miner
Ice Spirit Skeleton Dragons
Ice Spirit Minions
Skeleton Dragons
Miner Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Ice Spirit Minions Skeleton Dragons
Skeleton Dragons
Miner

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