My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Wizard Witch X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Fire Spirit Zappies Goblin Barrel Witch
Zap
Fire Spirit Zappies Goblin Barrel Witch X-Bow
Barbarian Barrel
Fire Spirit Zappies Wizard Goblin Barrel Witch X-Bow
The Log
Fire Spirit Zappies Goblin Barrel Witch X-Bow
Earthquake
Zappies Goblin Barrel Witch X-Bow
Arrows
Fire Spirit Zappies Goblin Barrel Witch
Royal Delivery
Fire Spirit Zappies Wizard Goblin Barrel Witch
Fireball
Zappies Wizard Goblin Barrel Witch X-Bow
Poison
Zappies Wizard Witch X-Bow
Lightning
Wizard Witch X-Bow
Rocket
Wizard Witch X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Barrel Fireball Zappies Wizard Witch X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Barrel Fireball Zappies

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel X-Bow
Fireball
X-Bow Mega Knight
Zappies
Goblin Barrel Mega Knight
Wizard
Mega Knight
Goblin Barrel
Fire Spirit Zappies Mega Knight
Witch
Mega Knight
X-Bow
Fireball Fire Spirit
Mega Knight
Fireball Zappies Wizard Goblin Barrel Witch

Defense Synergies 1 5

Fire Spirit
Fireball
X-Bow Zappies Mega Knight
Zappies
Fireball Mega Knight
Wizard
Mega Knight
Goblin Barrel
Witch
Mega Knight
X-Bow
Fireball
Mega Knight
Fireball Zappies Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Zappies Wizard X-Bow
Zappies Witch X-Bow Mega Knight
Witch Mega Knight Fire Spirit Zappies
Witch Zappies Mega Knight
Fireball X-Bow Mega Knight
Fireball Fire Spirit Zappies X-Bow Mega Knight
Fire Spirit Fireball Zappies Wizard Witch X-Bow
Fireball X-Bow Mega Knight
Zappies Witch X-Bow
Fire Spirit Zappies Mega Knight
Witch Fireball Zappies Wizard X-Bow Mega Knight
Fireball Zappies Wizard Witch
Mega Knight Fire Spirit Fireball Zappies Wizard Witch X-Bow
Fire Spirit Fireball Wizard Mega Knight Zappies Witch X-Bow
Zappies X-Bow Mega Knight
Fireball Zappies X-Bow Mega Knight
Wizard Mega Knight Fireball Zappies Witch X-Bow
Fire Spirit Fireball Mega Knight Zappies Wizard Witch X-Bow
Wizard Witch Fire Spirit Fireball Zappies Mega Knight
Zappies
Wizard Mega Knight Fire Spirit Fireball Zappies Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Zappies Witch X-Bow
Fireball Wizard X-Bow Mega Knight
Zappies Mega Knight Witch
Mega Knight Fireball Zappies X-Bow
Zappies Witch Mega Knight
Fire Spirit Fireball Wizard Zappies Witch
Fireball Zappies Witch
Mega Knight Zappies
Mega Knight Fireball Zappies Witch X-Bow
Witch Zappies
Mega Knight Zappies Witch
Mega Knight Fireball
Mega Knight Fireball Zappies Wizard Witch
Wizard Fireball Zappies Witch Mega Knight
Zappies Witch Fireball X-Bow
Mega Knight Fireball Zappies Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
Fireball Wizard Fire Spirit Mega Knight
Fireball Wizard Fire Spirit Witch
Fire Spirit Wizard Witch
Fireball X-Bow Fire Spirit Wizard
Fireball Wizard X-Bow
Fire Spirit Fireball X-Bow
Fireball Wizard X-Bow
Fireball Fire Spirit Wizard
Fire Spirit Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Fireball Wizard Witch
Fireball Wizard X-Bow Mega Knight
Fireball
Fire Spirit Fireball Wizard X-Bow Mega Knight
Fire Spirit Fireball Wizard Witch X-Bow Mega Knight
Fireball X-Bow Mega Knight
Fireball Wizard
X-Bow
Fireball X-Bow
Fire Spirit Fireball Wizard Witch Mega Knight
Witch
Fireball X-Bow Wizard Witch
Fireball Wizard Witch X-Bow Mega Knight
Fireball X-Bow
Fire Spirit Fireball Wizard Witch X-Bow
Fireball Zappies Wizard Witch
Fireball
Fireball Wizard X-Bow Mega Knight
Fireball Zappies
Mega Knight
Fireball Wizard
Fire Spirit Fireball Zappies Witch X-Bow
Fireball Fire Spirit Zappies Wizard Witch
Fireball
Fireball Wizard Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Zappies Witch
Fireball Zappies Witch
Fireball Witch X-Bow Mega Knight

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