My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Three Musketeers Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Three Musketeers Hunter Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Three Musketeers Miner
Giant Snowball
Skeletons Minions Three Musketeers Witch Miner
Zap
Skeletons Minions Three Musketeers Witch
Barbarian Barrel
Skeletons Three Musketeers Hunter Witch
The Log
Skeletons Three Musketeers Hunter Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Minions Witch
Royal Delivery
Skeletons Minions Three Musketeers Hunter Witch Miner
Fireball
Minions Three Musketeers Hunter Witch
Poison
Minions Three Musketeers Hunter Witch
Lightning
Three Musketeers Hunter Witch
Rocket
Three Musketeers Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Minions Miner Fireball Hunter Witch Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Minions Miner Fireball

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Minions
Miner Mega Knight
Fireball
Miner Mega Knight
Three Musketeers
Miner
Hunter
Mega Knight
Witch
Miner Mega Knight
Miner
Minions Fireball Three Musketeers Witch Mega Knight
Mega Knight
Minions Fireball Hunter Witch Miner

Defense Synergies 0 10

Skeletons
Minions Hunter Witch
Minions
Skeletons Hunter Mega Knight
Fireball
Miner Mega Knight
Three Musketeers
Hunter
Skeletons Minions Mega Knight
Witch
Skeletons Mega Knight
Miner
Fireball Mega Knight
Mega Knight
Minions Fireball Hunter Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball
Hunter Skeletons Minions Three Musketeers Witch Mega Knight
Three Musketeers Hunter Witch Mega Knight Skeletons Minions
Three Musketeers Hunter Witch Skeletons Minions Mega Knight
Fireball Mega Knight
Fireball Skeletons Minions Hunter Mega Knight
Minions Three Musketeers Hunter Fireball Witch
Fireball Mega Knight
Three Musketeers Hunter Witch Skeletons Minions
Skeletons Hunter Miner Mega Knight
Minions Witch Skeletons Fireball Hunter Mega Knight
Minions Three Musketeers Hunter Fireball Witch
Hunter Mega Knight Skeletons Minions Fireball Three Musketeers Witch
Fireball Three Musketeers Mega Knight Minions Hunter Witch
Three Musketeers Hunter Mega Knight
Fireball Three Musketeers Hunter Mega Knight
Three Musketeers Mega Knight Skeletons Minions Fireball Hunter Witch
Fireball Mega Knight Minions Three Musketeers Hunter Witch
Hunter Witch Minions Fireball Mega Knight
Three Musketeers Hunter
Mega Knight Minions Fireball Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Witch
Fireball Hunter Miner Mega Knight
Mega Knight Skeletons Minions Hunter Witch
Hunter Mega Knight Fireball
Skeletons Three Musketeers Hunter Witch Mega Knight
Fireball Skeletons Minions Three Musketeers Hunter Witch
Skeletons Minions Fireball Hunter Witch
Mega Knight Hunter
Mega Knight Skeletons Minions Fireball Witch
Witch Skeletons Three Musketeers
Mega Knight Minions Hunter Witch
Mega Knight Fireball
Mega Knight Skeletons Fireball Three Musketeers Hunter Witch
Fireball Three Musketeers Witch Mega Knight
Witch Skeletons Minions Fireball Three Musketeers Hunter
Minions Mega Knight Fireball Hunter Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball Mega Knight
Fireball Minions Hunter Witch
Witch
Fireball Hunter
Fireball Miner
Minions Fireball Three Musketeers
Miner Fireball
Fireball
Fireball Three Musketeers Hunter Miner
Minions Fireball
Fireball
Fireball Three Musketeers Hunter Witch
Fireball Three Musketeers Mega Knight
Fireball Three Musketeers
Minions
Fireball Three Musketeers Hunter Mega Knight
Fireball Witch Miner Mega Knight
Minions Fireball Mega Knight
Fireball
Fireball
Fireball Hunter Witch Mega Knight
Witch
Fireball Miner Hunter Witch
Fireball Witch Miner Mega Knight
Fireball Miner
Fireball Hunter Witch
Minions Fireball Witch
Fireball
Fireball Hunter Miner Mega Knight
Fireball
Mega Knight
Fireball
Minions Fireball Witch
Fireball Three Musketeers Hunter Witch
Fireball
Fireball Miner Three Musketeers Hunter Mega Knight
Fireball
Fireball
Three Musketeers Mega Knight
Minions Fireball Witch
Fireball Witch
Fireball Witch Miner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: