My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Wizard Hunter Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Sparky Lava Hound
Giant Snowball
Musketeer Guards Lava Hound
Zap
Guards Sparky Lava Hound
Barbarian Barrel
Elixir Golem Musketeer Wizard Guards Hunter Sparky
The Log
Elixir Golem Musketeer Guards Hunter Sparky
Earthquake
Elixir Golem Guards
Arrows
Guards Lava Hound
Royal Delivery
Elixir Golem Musketeer Wizard Guards Hunter Sparky Lava Hound
Fireball
Elixir Golem Musketeer Wizard Hunter Sparky Lava Hound
Poison
Elixir Golem Musketeer Wizard Guards Hunter Sparky Lava Hound
Lightning
Musketeer Wizard Hunter Sparky
Rocket
Musketeer Wizard Hunter Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Void Musketeer Hunter Wizard Sparky Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Guards Void Musketeer

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Musketeer Wizard Hunter Sparky
Musketeer
Elixir Golem
Wizard
Elixir Golem Sparky
Guards
Lava Hound
Void
Lava Hound
Hunter
Elixir Golem Sparky
Sparky
Elixir Golem Wizard Hunter
Lava Hound
Guards Void

Defense Synergies 2 2

Elixir Golem
Musketeer
Guards
Wizard
Guards
Guards
Musketeer Hunter Wizard Sparky
Void
Hunter
Guards
Sparky
Guards
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Wizard Void Sparky
Hunter Sparky Musketeer
Hunter Sparky Musketeer Void
Hunter Sparky Musketeer Guards
Sparky
Musketeer Guards Hunter
Musketeer Hunter Wizard Void
Musketeer Void Sparky
Hunter Sparky Musketeer
Guards Musketeer Hunter Sparky
Guards Musketeer Wizard Hunter
Musketeer Hunter Wizard
Hunter Sparky Musketeer Wizard Guards
Wizard Sparky Guards Hunter
Sparky Hunter
Hunter Sparky
Wizard Sparky Musketeer Hunter
Musketeer Wizard Guards Hunter
Wizard Hunter Musketeer Guards
Sparky Musketeer Hunter
Wizard Musketeer Guards Hunter Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Sparky
Void Musketeer Wizard Hunter
Guards Musketeer Hunter Sparky
Guards Hunter Musketeer Sparky
Musketeer Guards Hunter Sparky
Wizard Musketeer Hunter
Guards Sparky Musketeer Void Hunter
Hunter Sparky
Void Sparky
Musketeer Guards Sparky
Musketeer Guards Hunter Sparky
Guards Void
Wizard Guards Hunter Sparky
Wizard Musketeer Sparky
Guards Sparky Musketeer Hunter
Musketeer Wizard Hunter Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Guards Sparky
Void Musketeer
Void Sparky
Musketeer Guards Void Sparky
Wizard Sparky
Wizard Musketeer Hunter
Musketeer Wizard Sparky
Wizard Hunter
Void Wizard
Musketeer Guards Void Sparky
Void Musketeer Wizard Sparky
Void Musketeer Wizard
Musketeer Void Hunter Sparky
Musketeer Void
Musketeer Sparky
Musketeer Wizard Hunter Sparky
Musketeer Wizard Sparky
Sparky
Sparky
Void Musketeer Wizard Hunter Sparky
Wizard
Musketeer Void Sparky
Wizard Void
Void Musketeer Sparky
Musketeer Void
Wizard Hunter Sparky
Void Musketeer Wizard Hunter Sparky
Void Musketeer Wizard Sparky
Void Musketeer Sparky
Musketeer Wizard Hunter Sparky
Musketeer Wizard Guards Void
Void Sparky
Void Musketeer Wizard Hunter Sparky
Void Sparky
Sparky
Wizard Sparky
Musketeer Guards Void
Musketeer Wizard Hunter
Void Musketeer Wizard Hunter Sparky
Musketeer Wizard
Void Sparky
Musketeer Sparky
Musketeer Guards Sparky
Musketeer Void
Void Musketeer Sparky

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