My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Cannon
Zap
Bats Archers Cannon
Barbarian Barrel
Archers Knight Cannon
The Log
Archers Cannon
Earthquake
Archers Cannon
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight
Fireball
Archers Cannon
Poison
Bats Archers Cannon
Lightning
Knight Cannon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Knight Cannon Earthquake Void Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight
Archers
Knight Arrows
Arrows
Void Archers Knight Earthquake
Knight
Bats Archers Arrows Earthquake
Cannon
Earthquake
Arrows Knight
Void
Arrows
Monk

Defense Synergies 3 9

Bats
Knight Cannon Earthquake
Archers
Knight Cannon
Arrows
Knight Cannon Void Monk
Knight
Bats Archers Cannon Arrows Earthquake
Cannon
Knight Bats Archers Arrows Earthquake
Earthquake
Bats Knight Cannon
Void
Arrows
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Cannon Void
Bats Knight Cannon Monk
Cannon Bats Archers Knight Void
Cannon Bats Knight Monk
Arrows Earthquake Monk
Arrows Bats Archers Cannon Earthquake
Bats Archers Arrows Cannon Void
Earthquake Arrows Cannon Void Monk
Cannon
Knight Archers Cannon
Bats Archers Arrows Knight Cannon Earthquake
Arrows Bats Archers
Cannon Bats Knight Earthquake
Bats Arrows Cannon Earthquake
Knight Cannon
Monk Cannon
Bats Arrows Knight Cannon
Arrows Cannon Bats Archers Knight
Arrows Earthquake Bats Archers Knight Cannon
Cannon
Bats Archers Arrows Knight Cannon Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Void
Void Archers Arrows Knight Monk
Bats Knight
Bats Knight Monk
Knight Cannon
Arrows Bats Archers Monk
Bats Archers Knight Void
Knight
Void Bats Knight Monk
Cannon
Bats Knight
Monk Arrows Void
Knight Cannon
Archers Cannon
Bats Archers Knight Monk
Bats Arrows Archers Cannon Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Void Arrows Knight Monk
Arrows Void Monk
Earthquake Arrows Void
Earthquake Arrows Knight Void
Arrows Earthquake
Arrows Bats Monk
Archers Arrows Earthquake
Arrows Earthquake
Arrows Void Monk
Bats Void
Void Monk Arrows Knight Earthquake
Void Monk Archers Arrows
Earthquake Knight Void
Earthquake Arrows Void Monk
Earthquake Arrows
Earthquake Arrows
Earthquake Arrows
Monk Arrows Earthquake
Bats
Void Archers Arrows Earthquake Monk
Arrows Earthquake Monk
Earthquake Void Monk
Arrows Void
Void Monk
Earthquake Arrows Void Monk
Arrows Earthquake
Arrows Void Earthquake Monk
Void Arrows Monk
Void Arrows
Bats Archers Arrows
Bats Void
Void
Void Arrows Earthquake
Void Arrows Monk
Arrows Earthquake Monk
Earthquake Bats Archers Void
Archers Arrows Monk
Arrows
Void Knight
Arrows Earthquake
Void Monk Arrows
Bats
Bats Void
Void Monk

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