My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Heal Spirit Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Barrel Goblin Drill
Giant Snowball
Goblin Gang Skeleton Barrel Goblin Drill
Zap
Goblin Gang Skeleton Barrel Goblin Drill
Barbarian Barrel
Goblin Gang Skeleton Barrel Heal Spirit Valkyrie Wizard Goblin Drill
The Log
Goblin Gang Skeleton Barrel Heal Spirit Goblin Drill
Earthquake
Goblin Gang Goblin Drill
Arrows
Goblin Gang Skeleton Barrel Heal Spirit Goblin Drill
Royal Delivery
Goblin Gang Skeleton Barrel Heal Spirit Valkyrie Wizard Goblin Drill P.E.K.K.A
Fireball
Goblin Gang Skeleton Barrel Wizard Goblin Drill
Poison
Goblin Gang Skeleton Barrel Wizard Goblin Drill
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Valkyrie Rocket Goblin Drill P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Gang Skeleton Barrel Valkyrie Goblin Drill Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Goblin Gang Skeleton Barrel Valkyrie

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Skeleton Barrel Valkyrie Goblin Drill P.E.K.K.A
Skeleton Barrel
Goblin Gang Heal Spirit Valkyrie Goblin Drill
Heal Spirit
Skeleton Barrel Valkyrie Wizard Goblin Drill P.E.K.K.A
Valkyrie
Goblin Gang Skeleton Barrel Heal Spirit Wizard P.E.K.K.A
Wizard
Heal Spirit Valkyrie P.E.K.K.A
Rocket
Goblin Drill
Goblin Gang Skeleton Barrel Heal Spirit
P.E.K.K.A
Goblin Gang Heal Spirit Valkyrie Wizard

Defense Synergies 0 7

Goblin Gang
Valkyrie Goblin Drill P.E.K.K.A
Skeleton Barrel
Heal Spirit
Valkyrie
Goblin Gang Wizard Goblin Drill P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Rocket
Goblin Drill
Goblin Gang Valkyrie
P.E.K.K.A
Goblin Gang Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Valkyrie Wizard
P.E.K.K.A Goblin Gang Valkyrie Goblin Drill
Goblin Gang Rocket P.E.K.K.A Valkyrie Goblin Drill
P.E.K.K.A Goblin Gang Valkyrie Goblin Drill
Valkyrie Rocket P.E.K.K.A
Goblin Gang Valkyrie
Rocket Goblin Gang Wizard
Rocket Skeleton Barrel Valkyrie P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Drill
Goblin Gang Valkyrie
Goblin Gang Valkyrie Wizard Goblin Drill
Goblin Gang Wizard
Goblin Drill P.E.K.K.A Goblin Gang Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Goblin Gang Goblin Drill P.E.K.K.A
P.E.K.K.A Goblin Gang Goblin Drill
Rocket Goblin Gang Goblin Drill P.E.K.K.A
Wizard Goblin Gang Valkyrie Goblin Drill P.E.K.K.A
Goblin Gang Valkyrie Wizard Goblin Drill
Valkyrie Wizard Goblin Drill
P.E.K.K.A Goblin Drill
Goblin Gang Valkyrie Wizard P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie P.E.K.K.A
Goblin Gang Skeleton Barrel Valkyrie Wizard Rocket
Goblin Gang P.E.K.K.A Valkyrie Rocket
Goblin Gang Valkyrie Rocket P.E.K.K.A
P.E.K.K.A Goblin Gang Valkyrie Goblin Drill
Wizard Rocket Goblin Gang Skeleton Barrel
Goblin Gang Rocket P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie
P.E.K.K.A Goblin Gang Goblin Drill
P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Valkyrie
Rocket P.E.K.K.A Goblin Gang Valkyrie Wizard
Wizard Valkyrie
Goblin Gang Valkyrie Rocket Goblin Drill P.E.K.K.A
Valkyrie Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Valkyrie Rocket Goblin Drill
Skeleton Barrel
Rocket Skeleton Barrel Goblin Drill
Skeleton Barrel Valkyrie Rocket
Wizard Rocket Valkyrie
Wizard Skeleton Barrel Rocket
Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Rocket Goblin Gang
Rocket Skeleton Barrel Valkyrie Wizard
Wizard Rocket
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel Wizard Goblin Drill
Skeleton Barrel Wizard Rocket
Rocket
Rocket
Rocket Skeleton Barrel Wizard
Rocket Skeleton Barrel Valkyrie Wizard
Rocket
Rocket Wizard
Rocket
Rocket Skeleton Barrel Goblin Drill
Valkyrie Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Rocket Skeleton Barrel
Wizard
Rocket Skeleton Barrel Wizard
Wizard Rocket
Rocket
P.E.K.K.A
Rocket Wizard
Skeleton Barrel Goblin Gang Rocket
Rocket Wizard
Goblin Gang Valkyrie Wizard Rocket
Skeleton Barrel Wizard
Rocket
P.E.K.K.A
Goblin Gang Rocket
Rocket
Skeleton Barrel Rocket

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