My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Golem Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Flying Machine Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Flying Machine Goblin Barrel Inferno Dragon
Zap
Flying Machine Goblin Barrel Inferno Dragon
Barbarian Barrel
Electro Spirit Wizard Goblin Barrel Ice Wizard
The Log
Electro Spirit Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Electro Spirit Flying Machine Goblin Barrel
Royal Delivery
Electro Spirit Flying Machine Wizard Goblin Barrel Ice Wizard Inferno Dragon
Fireball
Flying Machine Wizard Goblin Barrel Ice Wizard Inferno Dragon
Poison
Flying Machine Wizard Ice Wizard
Lightning
Wizard Ice Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Golem Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Earthquake Goblin Barrel Ice Wizard Flying Machine Inferno Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Earthquake Goblin Barrel Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Earthquake
Golem
Flying Machine
Golem
Wizard
Golem
Goblin Barrel
Golem Ice Wizard
Golem
Earthquake Electro Spirit Flying Machine Wizard Goblin Barrel Ice Wizard
Ice Wizard
Goblin Barrel Golem
Inferno Dragon

Defense Synergies 0 4

Electro Spirit
Earthquake
Ice Wizard
Flying Machine
Ice Wizard
Wizard
Ice Wizard
Goblin Barrel
Golem
Ice Wizard
Earthquake Flying Machine Wizard Inferno Dragon
Inferno Dragon
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Flying Machine Wizard
Inferno Dragon Flying Machine Ice Wizard
Ice Wizard Inferno Dragon
Inferno Dragon Ice Wizard
Earthquake
Electro Spirit Earthquake Flying Machine Ice Wizard
Inferno Dragon Electro Spirit Flying Machine Wizard Ice Wizard
Earthquake Electro Spirit Flying Machine
Inferno Dragon Ice Wizard
Ice Wizard
Ice Wizard Electro Spirit Earthquake Flying Machine Wizard
Inferno Dragon Flying Machine Wizard Ice Wizard
Earthquake Flying Machine Wizard Ice Wizard
Wizard Electro Spirit Earthquake
Inferno Dragon
Inferno Dragon
Wizard
Electro Spirit Flying Machine Wizard Ice Wizard
Earthquake Wizard Electro Spirit Flying Machine Ice Wizard Inferno Dragon
Inferno Dragon
Wizard Electro Spirit Earthquake Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Flying Machine Wizard Inferno Dragon
Inferno Dragon
Wizard Electro Spirit Flying Machine Ice Wizard
Flying Machine Ice Wizard
Inferno Dragon
Electro Spirit Flying Machine Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine
Wizard
Wizard Flying Machine
Electro Spirit Flying Machine Inferno Dragon
Electro Spirit Earthquake Flying Machine Wizard Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Flying Machine Ice Wizard
Earthquake Flying Machine
Earthquake Flying Machine
Wizard Earthquake
Wizard Electro Spirit Flying Machine Ice Wizard
Earthquake Flying Machine Wizard
Earthquake Flying Machine Wizard Ice Wizard
Flying Machine Wizard
Earthquake Flying Machine Wizard
Flying Machine Wizard
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine Wizard
Earthquake Flying Machine Wizard
Earthquake
Earthquake Flying Machine Wizard
Earthquake Flying Machine Wizard
Earthquake
Wizard
Earthquake Flying Machine
Earthquake Electro Spirit Wizard Ice Wizard
Inferno Dragon
Earthquake Flying Machine Wizard Ice Wizard
Flying Machine Wizard
Flying Machine Wizard Ice Wizard
Electro Spirit Flying Machine Wizard
Earthquake Wizard
Electro Spirit
Earthquake Wizard
Earthquake Electro Spirit Flying Machine
Flying Machine Wizard Ice Wizard
Flying Machine Wizard
Earthquake Flying Machine Wizard
Flying Machine
Electro Spirit Flying Machine
Flying Machine
Flying Machine

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