My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Wizard
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Wizard Bowler
Fireball
Firecracker Elixir Golem Battle Healer Wizard Bowler
Poison
Firecracker Elixir Golem Battle Healer Wizard
Lightning
Battle Healer Wizard Bowler
Rocket
Battle Healer Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rocket Poison Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Battle Healer Poison Wizard Bowler Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Elixir Golem Battle Healer

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Bowler
Elixir Golem
Firecracker Battle Healer Poison Wizard Mirror Bowler
Battle Healer
Elixir Golem Firecracker Mirror Poison Bowler
Wizard
Elixir Golem
Rocket
Mirror
Mirror
Firecracker Elixir Golem Battle Healer Rocket Poison
Poison
Elixir Golem Battle Healer Mirror Bowler
Bowler
Firecracker Elixir Golem Battle Healer Poison

Defense Synergies 1 6

Firecracker
Battle Healer Mirror
Elixir Golem
Battle Healer
Mirror Firecracker Poison Bowler
Wizard
Rocket
Mirror
Battle Healer Firecracker Poison Bowler
Poison
Battle Healer Mirror
Bowler
Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Firecracker Wizard
Firecracker Battle Healer
Rocket Bowler
Firecracker Bowler
Firecracker Battle Healer Rocket Poison Bowler
Bowler Firecracker
Rocket Firecracker Wizard Poison
Rocket Bowler Battle Healer Poison
Firecracker Battle Healer Bowler
Poison Firecracker Wizard Bowler
Firecracker Wizard Poison
Bowler Battle Healer Wizard Rocket
Wizard Rocket Bowler Firecracker Poison
Rocket Bowler
Wizard Firecracker Poison Bowler
Firecracker Battle Healer Wizard Bowler
Wizard Poison Firecracker Battle Healer Bowler
Wizard Bowler Firecracker Battle Healer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bowler
Poison Firecracker Battle Healer Wizard Rocket Bowler
Battle Healer Rocket Bowler
Rocket Bowler Battle Healer
Battle Healer Bowler
Firecracker Wizard Rocket Poison
Rocket Battle Healer Bowler
Battle Healer
Rocket Firecracker Poison
Bowler
Rocket Poison Bowler
Rocket Bowler Wizard
Wizard Firecracker Bowler
Firecracker Battle Healer Rocket Poison Bowler
Poison Bowler Firecracker Battle Healer Wizard
Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Rocket
Firecracker Poison Bowler
Rocket Poison
Firecracker Rocket Poison
Wizard Rocket Poison Firecracker Bowler
Firecracker Wizard Poison Rocket
Firecracker Wizard Poison Bowler
Poison Firecracker Wizard Bowler
Poison Firecracker Wizard
Rocket Poison Bowler
Firecracker Rocket Poison Wizard Bowler
Poison Firecracker Wizard Rocket
Rocket Poison Firecracker Bowler
Firecracker Rocket Poison
Firecracker Poison
Rocket Firecracker Wizard Poison Bowler
Firecracker Wizard Rocket Poison Bowler
Rocket Poison
Rocket
Rocket Firecracker Wizard Poison Bowler
Rocket Firecracker Wizard Poison Bowler
Rocket Poison Bowler
Rocket Wizard Poison
Rocket Bowler
Rocket Poison
Firecracker Poison Wizard Bowler
Firecracker Poison Wizard Bowler
Wizard Poison Bowler
Rocket Poison Firecracker
Poison Firecracker Wizard
Rocket Firecracker Wizard Poison
Bowler
Poison Wizard Rocket
Rocket Firecracker Poison
Rocket Firecracker Wizard Poison Bowler
Rocket
Rocket Poison Firecracker Wizard
Poison Firecracker Wizard Rocket Bowler
Firecracker Wizard Poison Bowler
Rocket Poison
Firecracker
Firecracker Rocket Poison Bowler
Firecracker Rocket Poison
Poison Firecracker Rocket Bowler
Firecracker Wizard Rocket Bowler
Poison

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