My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Valkyrie Wizard Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Mega Minion Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Valkyrie Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mega Minion Valkyrie Wizard Lumberjack
Fireball
Firecracker Mega Minion Wizard Lumberjack
Poison
Firecracker Mega Minion Wizard
Lightning
Mega Minion Valkyrie Wizard Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Valkyrie Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Mega Minion Tornado Valkyrie Lumberjack Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Mega Minion Tornado

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Mega Minion Tornado Valkyrie Lumberjack
Firecracker
Zap Mega Minion Valkyrie Tornado Lumberjack
Mega Minion
Zap Firecracker Valkyrie Electro Giant
Valkyrie
Lumberjack Zap Firecracker Mega Minion Wizard Tornado
Wizard
Tornado Valkyrie Lumberjack
Tornado
Zap Wizard Electro Giant Firecracker Valkyrie
Electro Giant
Tornado Mega Minion Lumberjack
Lumberjack
Valkyrie Zap Firecracker Wizard Electro Giant

Defense Synergies 3 16

Zap
Mega Minion Firecracker Valkyrie Tornado Lumberjack
Firecracker
Valkyrie Zap Mega Minion Tornado Lumberjack
Mega Minion
Zap Firecracker Valkyrie Wizard Tornado Lumberjack
Valkyrie
Firecracker Zap Mega Minion Wizard Tornado Lumberjack
Wizard
Tornado Mega Minion Valkyrie Lumberjack
Tornado
Wizard Zap Firecracker Mega Minion Valkyrie Electro Giant
Electro Giant
Tornado
Lumberjack
Zap Firecracker Mega Minion Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Mega Minion Valkyrie Wizard
Lumberjack Zap Firecracker Mega Minion Valkyrie
Tornado Lumberjack Mega Minion Valkyrie
Lumberjack Firecracker Mega Minion Valkyrie
Firecracker Valkyrie Tornado Lumberjack
Tornado Zap Firecracker Mega Minion Valkyrie Lumberjack
Mega Minion Tornado Zap Firecracker Wizard
Zap Valkyrie Electro Giant
Tornado Lumberjack
Tornado Firecracker Valkyrie Lumberjack
Valkyrie Zap Firecracker Mega Minion Wizard Tornado Electro Giant Lumberjack
Mega Minion Zap Firecracker Wizard Tornado
Lumberjack Zap Valkyrie Wizard
Valkyrie Wizard Zap Firecracker Mega Minion Tornado Lumberjack
Lumberjack
Tornado Zap Electro Giant Lumberjack
Wizard Firecracker Valkyrie Tornado Lumberjack
Zap Firecracker Mega Minion Valkyrie Wizard Tornado Lumberjack
Zap Valkyrie Wizard Tornado Firecracker Mega Minion Lumberjack
Tornado Lumberjack
Valkyrie Wizard Firecracker Electro Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Giant
Zap Firecracker Mega Minion Valkyrie Wizard Lumberjack
Lumberjack Zap Valkyrie
Valkyrie Lumberjack Zap Tornado
Valkyrie Lumberjack
Firecracker Wizard Electro Giant Zap Tornado
Mega Minion Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Firecracker Mega Minion Valkyrie Tornado
Mega Minion
Mega Minion Valkyrie Lumberjack
Zap Valkyrie Tornado Electro Giant
Valkyrie Wizard Lumberjack
Wizard Firecracker Valkyrie Electro Giant
Electro Giant Zap Firecracker Mega Minion Valkyrie Tornado Lumberjack
Valkyrie Zap Firecracker Mega Minion Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap Tornado
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie
Firecracker Wizard Electro Giant Zap Mega Minion Tornado
Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Zap Firecracker Wizard Tornado
Tornado Lumberjack
Firecracker Zap Valkyrie Wizard Tornado
Zap Firecracker Wizard Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Tornado
Zap Firecracker Mega Minion Wizard
Zap Firecracker Valkyrie Wizard Tornado Electro Giant
Wizard Tornado
Tornado
Zap
Zap Firecracker Tornado Electro Giant Valkyrie Wizard
Mega Minion
Firecracker Zap Wizard Tornado
Zap Wizard Tornado
Zap Firecracker Tornado
Zap Firecracker Wizard Tornado Electro Giant
Zap Firecracker Mega Minion Wizard Electro Giant
Mega Minion
Zap Wizard
Zap Firecracker
Firecracker Wizard
Zap
Zap Firecracker Mega Minion Wizard Tornado
Firecracker Mega Minion Valkyrie Wizard Lumberjack
Zap Firecracker Wizard
Zap Tornado Electro Giant
Firecracker Mega Minion
Zap Electro Giant Firecracker Tornado
Firecracker Zap Tornado
Zap Firecracker Tornado Electro Giant

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