My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Bowler Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider
Giant Snowball
Minions Hog Rider
Zap
Minions Firecracker
Barbarian Barrel
Firecracker Valkyrie
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Valkyrie Hog Rider Bowler
Fireball
Minions Firecracker Hog Rider Bowler
Poison
Minions Firecracker
Lightning
Valkyrie Bowler
Rocket
Valkyrie Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Valkyrie Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Firecracker Earthquake Valkyrie Hog Rider Golden Knight Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Minions Firecracker Earthquake

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Firecracker Valkyrie Bowler
Firecracker
Hog Rider Minions Earthquake Valkyrie Mirror Bowler
Earthquake
Hog Rider Firecracker Mirror
Valkyrie
Hog Rider Minions Firecracker
Hog Rider
Minions Firecracker Earthquake Valkyrie Mirror Bowler Golden Knight
Mirror
Firecracker Earthquake Hog Rider
Bowler
Minions Firecracker Hog Rider
Golden Knight
Hog Rider

Defense Synergies 2 9

Minions
Valkyrie Firecracker Bowler Golden Knight
Firecracker
Valkyrie Minions Earthquake Mirror Golden Knight
Earthquake
Firecracker
Valkyrie
Minions Firecracker Mirror Bowler
Hog Rider
Mirror
Firecracker Valkyrie Bowler
Bowler
Minions Valkyrie Mirror
Golden Knight
Minions Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Minions Firecracker Valkyrie Golden Knight
Minions Firecracker Valkyrie
Bowler Minions Valkyrie
Minions Firecracker Valkyrie Bowler
Firecracker Earthquake Valkyrie Bowler
Bowler Minions Firecracker Earthquake Valkyrie
Minions Firecracker
Earthquake Bowler Valkyrie Golden Knight
Minions
Firecracker Valkyrie Bowler
Minions Valkyrie Firecracker Earthquake Bowler
Minions Firecracker
Bowler Minions Earthquake Valkyrie
Valkyrie Bowler Minions Firecracker Earthquake Golden Knight
Bowler
Minions Firecracker Valkyrie Bowler
Minions Firecracker Valkyrie Bowler Golden Knight
Earthquake Valkyrie Minions Firecracker Bowler
Valkyrie Bowler Minions Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Bowler
Firecracker Valkyrie Bowler
Minions Valkyrie Bowler Golden Knight
Valkyrie Bowler
Valkyrie Bowler
Firecracker Minions
Minions Valkyrie Bowler
Valkyrie
Minions Firecracker Valkyrie
Minions Valkyrie Bowler Golden Knight
Valkyrie Bowler
Bowler Valkyrie Golden Knight
Firecracker Valkyrie Bowler
Minions Firecracker Valkyrie Bowler Golden Knight
Minions Valkyrie Bowler Firecracker Earthquake Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie Golden Knight
Firecracker Bowler Golden Knight
Earthquake
Earthquake Firecracker Valkyrie
Firecracker Earthquake Valkyrie Bowler
Firecracker Minions
Firecracker Earthquake Bowler
Earthquake Firecracker Bowler
Firecracker Golden Knight
Minions Bowler
Firecracker Earthquake Valkyrie Bowler Golden Knight
Firecracker
Earthquake Firecracker Bowler Golden Knight
Earthquake Minions Firecracker
Earthquake Firecracker
Earthquake Firecracker Bowler Golden Knight
Earthquake Firecracker Bowler
Earthquake
Minions
Firecracker Earthquake Bowler
Firecracker Earthquake Valkyrie Bowler Golden Knight
Minions Earthquake Bowler
Bowler
Earthquake
Firecracker Earthquake Valkyrie Bowler
Firecracker Earthquake Bowler Golden Knight
Bowler Golden Knight
Firecracker Golden Knight
Firecracker
Minions Firecracker
Bowler
Earthquake
Firecracker
Firecracker Earthquake Bowler
Earthquake Minions
Firecracker
Firecracker Valkyrie Bowler
Firecracker Earthquake Bowler
Firecracker
Minions Firecracker Bowler Golden Knight
Firecracker
Firecracker Bowler Golden Knight

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