My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Fisherman Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Fisherman
Barbarian Barrel
Knight Firecracker Wizard
The Log
Firecracker Fisherman
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Healer Wizard Fisherman
Fireball
Firecracker Battle Healer Wizard Fisherman
Poison
Firecracker Battle Healer Wizard Fisherman
Lightning
Knight Battle Healer Wizard Fisherman
Rocket
Battle Healer Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Freeze The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Healer Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fisherman Battle Healer Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Fisherman

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wizard The Log
Firecracker
Knight Battle Healer Fisherman Mega Knight
Battle Healer
Firecracker Fisherman
Wizard
Knight Mega Knight
Freeze
The Log
Knight Fisherman Mega Knight
Fisherman
Firecracker Battle Healer The Log Mega Knight
Mega Knight
Firecracker Wizard The Log Fisherman

Defense Synergies 2 15

Knight
Firecracker Wizard The Log Fisherman
Firecracker
Knight The Log Battle Healer Fisherman Mega Knight
Battle Healer
Firecracker The Log Fisherman
Wizard
Knight Freeze The Log Mega Knight
Freeze
Wizard Mega Knight
The Log
Firecracker Knight Battle Healer Wizard Fisherman Mega Knight
Fisherman
Knight Firecracker Battle Healer The Log Mega Knight
Mega Knight
Firecracker Wizard Freeze The Log Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
Knight Firecracker Battle Healer The Log Fisherman Mega Knight
Fisherman Mega Knight Knight Freeze
Knight Firecracker Fisherman Mega Knight
Firecracker Battle Healer The Log Mega Knight
Freeze The Log Firecracker Mega Knight
Firecracker Wizard Freeze
Battle Healer The Log Mega Knight
Fisherman
Knight Firecracker Battle Healer Fisherman Mega Knight
Knight Firecracker Wizard Freeze The Log Fisherman Mega Knight
Firecracker Wizard
Mega Knight Knight Battle Healer Wizard Freeze The Log
Wizard Mega Knight Firecracker Freeze The Log
Knight Mega Knight
Freeze The Log Fisherman Mega Knight
Wizard Mega Knight Knight Firecracker Fisherman
Mega Knight Knight Firecracker Battle Healer Wizard The Log Fisherman
Wizard Freeze The Log Knight Firecracker Battle Healer Fisherman Mega Knight
Fisherman
Wizard Mega Knight Knight Firecracker Battle Healer The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Battle Healer Fisherman
Knight Firecracker Battle Healer Wizard The Log Fisherman Mega Knight
Mega Knight Knight Battle Healer The Log Fisherman
Mega Knight Knight Battle Healer The Log Fisherman
Knight Battle Healer Fisherman Mega Knight
Firecracker Wizard Freeze
Knight Battle Healer
Mega Knight Knight Battle Healer Fisherman
Freeze Mega Knight Knight Firecracker The Log
Mega Knight Knight
Mega Knight The Log
Mega Knight Knight Wizard
Wizard Firecracker Mega Knight
Knight Firecracker Battle Healer Freeze The Log Fisherman
Mega Knight Firecracker Battle Healer Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Freeze The Log
Firecracker The Log Fisherman
The Log
Knight Firecracker Freeze The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard Freeze
Firecracker Wizard The Log
The Log Firecracker Wizard Freeze
The Log Firecracker Wizard Fisherman
Fisherman
Firecracker Knight Wizard The Log Fisherman
Firecracker Wizard
Knight Firecracker The Log Fisherman
Firecracker Freeze Fisherman
Firecracker The Log Fisherman
Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Freeze
Fisherman
Firecracker Wizard The Log Fisherman Mega Knight
Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log Fisherman
The Log
Firecracker Freeze The Log Wizard Mega Knight
Fisherman
Firecracker The Log Wizard Fisherman
Wizard The Log Fisherman Mega Knight
Firecracker The Log Fisherman
Firecracker Wizard
Firecracker Wizard Freeze
Wizard The Log Mega Knight
Firecracker Freeze
Mega Knight
Firecracker Wizard The Log
Freeze
Firecracker Wizard
Freeze
The Log
Knight Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker Freeze The Log
Firecracker
Firecracker Freeze The Log Mega Knight

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