My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Wizard Prince Executioner Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Little Prince
Zap
Firecracker Prince Little Prince
Barbarian Barrel
Knight Firecracker Elixir Golem Wizard Executioner Little Prince
The Log
Firecracker Elixir Golem Prince Little Prince
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Elixir Golem Battle Healer Wizard Prince Executioner Little Prince
Fireball
Firecracker Elixir Golem Battle Healer Wizard Executioner Little Prince
Poison
Firecracker Elixir Golem Battle Healer Wizard Executioner Little Prince
Lightning
Knight Battle Healer Wizard Prince Executioner Little Prince
Rocket
Battle Healer Wizard Prince Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Little Prince Battle Healer Wizard Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Little Prince

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Executioner Wizard Prince Little Prince
Firecracker
Knight Elixir Golem Battle Healer Prince
Elixir Golem
Firecracker Battle Healer Wizard Executioner
Battle Healer
Elixir Golem Executioner Firecracker Prince
Wizard
Knight Elixir Golem Prince
Prince
Knight Firecracker Battle Healer Wizard Little Prince
Executioner
Knight Battle Healer Elixir Golem
Little Prince
Knight Prince

Defense Synergies 3 8

Knight
Firecracker Executioner Little Prince Wizard
Firecracker
Knight Battle Healer Prince
Elixir Golem
Battle Healer
Firecracker Prince Executioner Little Prince
Wizard
Knight Prince
Prince
Firecracker Battle Healer Wizard Executioner
Executioner
Knight Battle Healer Prince
Little Prince
Knight Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard Executioner
Knight Firecracker Battle Healer Prince Executioner
Prince Knight Executioner
Prince Knight Firecracker
Firecracker Battle Healer Prince
Firecracker Executioner
Firecracker Wizard Executioner Little Prince
Battle Healer
Prince
Knight Firecracker Battle Healer Prince Little Prince
Executioner Knight Firecracker Wizard
Executioner Firecracker Wizard
Prince Knight Battle Healer Wizard
Wizard Executioner Firecracker Prince
Knight Prince
Prince
Wizard Knight Firecracker Prince Executioner
Knight Firecracker Battle Healer Wizard Prince Executioner Little Prince
Wizard Executioner Knight Firecracker Battle Healer Little Prince
Prince
Wizard Knight Firecracker Battle Healer Prince Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer Prince
Knight Firecracker Battle Healer Wizard Prince Executioner
Knight Battle Healer Prince
Prince Knight Battle Healer
Knight Battle Healer Prince Executioner
Firecracker Wizard Executioner
Prince Knight Battle Healer
Knight Battle Healer Prince
Knight Firecracker Prince
Knight Prince
Prince
Prince Knight Wizard Executioner
Wizard Firecracker Executioner
Knight Firecracker Battle Healer Prince Executioner Little Prince
Executioner Firecracker Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Executioner
Knight Firecracker Prince
Wizard Executioner Firecracker
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Prince
Firecracker Knight Wizard Prince
Firecracker Wizard Executioner
Knight Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Prince Executioner
Firecracker Wizard Little Prince
Prince
Wizard
Prince
Firecracker Wizard Executioner Little Prince
Firecracker Wizard Executioner
Wizard Prince
Firecracker
Firecracker Wizard Executioner Little Prince
Firecracker Wizard
Wizard
Firecracker
Prince
Firecracker Wizard
Prince
Firecracker Wizard Executioner
Knight Firecracker Wizard Prince Executioner
Firecracker Wizard Executioner
Firecracker Prince Executioner
Firecracker
Firecracker Executioner
Firecracker Prince Executioner Little Prince

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