My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Dark Prince Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Cannon Baby Dragon Little Prince
Zap
Cannon Firecracker Dark Prince Little Prince
Barbarian Barrel
Cannon Firecracker Dark Prince Little Prince
The Log
Cannon Firecracker Dark Prince Little Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker Little Prince
Royal Delivery
Firecracker Baby Dragon Dark Prince Little Prince
Fireball
Cannon Firecracker Baby Dragon Little Prince
Poison
Cannon Firecracker Little Prince
Lightning
Cannon Baby Dragon Dark Prince Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Baby Dragon Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Dark Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Earthquake Little Prince Baby Dragon Dark Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Earthquake

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Dark Prince
Cannon
Firecracker
Earthquake Baby Dragon Dark Prince
Earthquake
Arrows Firecracker Dark Prince Electro Giant
Baby Dragon
Firecracker Dark Prince Electro Giant
Dark Prince
Electro Giant Arrows Firecracker Earthquake Baby Dragon Little Prince
Electro Giant
Dark Prince Earthquake Baby Dragon
Little Prince
Dark Prince

Defense Synergies 0 15

Arrows
Cannon Dark Prince Little Prince
Cannon
Arrows Firecracker Earthquake Baby Dragon Dark Prince Electro Giant Little Prince
Firecracker
Cannon Earthquake Baby Dragon Dark Prince
Earthquake
Cannon Firecracker
Baby Dragon
Cannon Firecracker Dark Prince Little Prince
Dark Prince
Arrows Cannon Firecracker Baby Dragon Little Prince
Electro Giant
Cannon
Little Prince
Arrows Cannon Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker Baby Dragon
Cannon Firecracker Dark Prince
Cannon Dark Prince
Cannon Firecracker Dark Prince
Arrows Firecracker Earthquake Dark Prince
Arrows Cannon Firecracker Earthquake Baby Dragon Dark Prince
Arrows Cannon Firecracker Baby Dragon Little Prince
Earthquake Arrows Cannon Baby Dragon Electro Giant
Cannon
Cannon Firecracker Dark Prince Little Prince
Arrows Cannon Firecracker Earthquake Baby Dragon Dark Prince Electro Giant
Arrows Firecracker Baby Dragon
Cannon Earthquake Dark Prince
Arrows Cannon Firecracker Earthquake Baby Dragon Dark Prince
Cannon
Cannon Electro Giant
Arrows Cannon Firecracker Dark Prince
Arrows Cannon Firecracker Baby Dragon Dark Prince Little Prince
Arrows Earthquake Baby Dragon Cannon Firecracker Dark Prince Little Prince
Cannon
Dark Prince Arrows Cannon Firecracker Earthquake Baby Dragon Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Electro Giant
Arrows Firecracker Baby Dragon
Dark Prince
Dark Prince
Cannon Dark Prince
Arrows Firecracker Electro Giant Baby Dragon
Dark Prince
Dark Prince
Firecracker Baby Dragon Dark Prince
Cannon
Dark Prince
Arrows Dark Prince Electro Giant
Dark Prince Cannon
Cannon Firecracker Baby Dragon Electro Giant
Electro Giant Firecracker Baby Dragon Dark Prince Little Prince
Arrows Cannon Firecracker Earthquake Baby Dragon Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Firecracker Dark Prince
Arrows Firecracker Earthquake Baby Dragon Dark Prince
Arrows Firecracker Electro Giant Baby Dragon
Arrows Firecracker Earthquake Baby Dragon
Arrows Earthquake Firecracker Baby Dragon
Arrows Firecracker
Firecracker Arrows Earthquake Dark Prince
Arrows Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon
Arrows Earthquake
Arrows Firecracker Earthquake Baby Dragon Dark Prince
Arrows Firecracker Earthquake Baby Dragon Electro Giant Little Prince
Earthquake Baby Dragon
Arrows
Earthquake Arrows Baby Dragon
Arrows Firecracker Earthquake Electro Giant Baby Dragon Dark Prince Little Prince
Arrows Firecracker Earthquake Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Electro Giant Little Prince
Firecracker Electro Giant
Arrows Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Dark Prince
Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon Dark Prince
Arrows Firecracker Earthquake Baby Dragon
Arrows Electro Giant
Firecracker Dark Prince
Electro Giant Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Dark Prince Electro Giant Little Prince

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