My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Rascals Elixir Golem Battle Ram Giant X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Battle Ram Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Battle Ram Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Rascals Elixir Golem Battle Ram Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elixir Golem Battle Ram Giant
Giant Snowball
Spear Goblins Minions Battle Ram
Zap
Spear Goblins Minions Battle Ram X-Bow
Barbarian Barrel
Spear Goblins Rascals Elixir Golem Battle Ram X-Bow
The Log
Spear Goblins Rascals Elixir Golem Battle Ram X-Bow
Earthquake
Spear Goblins Elixir Golem X-Bow
Arrows
Spear Goblins Minions Rascals
Royal Delivery
Spear Goblins Minions Rascals Elixir Golem Battle Ram
Fireball
Minions Rascals Elixir Golem Battle Ram X-Bow
Poison
Spear Goblins Minions Rascals Elixir Golem X-Bow
Lightning
Battle Ram X-Bow
Rocket
Rascals X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Elixir Golem Fireball Battle Ram Rascals Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Minions Elixir Golem Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Rascals Elixir Golem Battle Ram Giant X-Bow
Minions
Giant Rascals Elixir Golem Battle Ram
Rascals
Spear Goblins Minions Battle Ram
Elixir Golem
Spear Goblins Minions Fireball
Fireball
X-Bow Elixir Golem Battle Ram Giant
Battle Ram
Spear Goblins Minions Rascals Fireball
Giant
Minions Spear Goblins Fireball
X-Bow
Fireball Spear Goblins

Defense Synergies 1 4

Spear Goblins
Minions Rascals X-Bow
Minions
Spear Goblins X-Bow
Rascals
Spear Goblins
Elixir Golem
Fireball
X-Bow
Battle Ram
Giant
X-Bow
Fireball Spear Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball X-Bow
Minions Rascals X-Bow
Minions Rascals
Minions Rascals
Fireball X-Bow
Fireball Spear Goblins Minions Rascals X-Bow
Minions Spear Goblins Rascals Fireball X-Bow
Rascals Fireball X-Bow
Minions Rascals X-Bow
Spear Goblins Rascals
Minions Spear Goblins Rascals Fireball X-Bow
Minions Spear Goblins Rascals Fireball
Minions Rascals Fireball X-Bow
Fireball Minions Rascals X-Bow
Rascals X-Bow
Rascals Fireball X-Bow
Minions Rascals Fireball X-Bow
Fireball Spear Goblins Minions Rascals X-Bow
Spear Goblins Minions Rascals Fireball
Rascals Spear Goblins Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Fireball X-Bow
Fireball X-Bow
Spear Goblins Minions Rascals
Rascals Fireball X-Bow
Rascals
Fireball Minions Rascals
Rascals Spear Goblins Minions Fireball
Rascals
Spear Goblins Minions Fireball X-Bow
Minions Rascals
Fireball
Rascals Fireball
Rascals Fireball
Rascals Spear Goblins Minions Fireball X-Bow
Minions Rascals Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals X-Bow
Fireball X-Bow
Fireball X-Bow
Rascals Fireball
Fireball
Fireball Spear Goblins Minions
Fireball X-Bow
Fireball X-Bow
Minions Fireball X-Bow
Fireball X-Bow
Fireball
Fireball
Minions Fireball X-Bow
Fireball X-Bow
X-Bow Spear Goblins Fireball
Fireball X-Bow
Fireball
Minions
Fireball X-Bow
Fireball X-Bow
Minions Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Minions Fireball
Fireball
Fireball X-Bow
Fireball
Fireball
Spear Goblins Minions Fireball X-Bow
Fireball
Fireball
Fireball Rascals
Fireball
Fireball
Minions Rascals Fireball
Fireball
Fireball X-Bow

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