My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Void Ice Wizard Fisherman Magic Archer Night Witch Mother Witch Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Electro Giant Sparky Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army
Zap
Minion Horde Skeleton Army Sparky
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Sparky
The Log
Elixir Golem Skeleton Army Sparky
Earthquake
Elixir Golem Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elixir Golem Wizard Skeleton Army Sparky
Fireball
Minion Horde Elixir Golem Wizard Skeleton Army Sparky
Poison
Minion Horde Elixir Golem Wizard Skeleton Army Sparky
Lightning
Wizard Sparky Monk
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Giant The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Electro Giant Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Skeleton Army Minion Horde Wizard Monk Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Skeleton Army Minion Horde

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Sparky
Elixir Golem
Wizard The Log Sparky Monk
Wizard
Elixir Golem Sparky
Skeleton Army
Sparky
Electro Giant
Sparky
The Log
Elixir Golem Sparky
Sparky
Minion Horde Elixir Golem Wizard Skeleton Army Electro Giant The Log
Monk
Elixir Golem

Defense Synergies 0 7

Minion Horde
The Log Sparky
Elixir Golem
Wizard
Skeleton Army The Log
Skeleton Army
Wizard The Log Sparky
Electro Giant
The Log
Minion Horde Wizard Skeleton Army Sparky
Sparky
Minion Horde Skeleton Army The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Sparky
Minion Horde Skeleton Army Sparky The Log Monk
Minion Horde Skeleton Army Sparky
Minion Horde Skeleton Army Sparky Monk
Skeleton Army The Log Sparky Monk
Skeleton Army The Log
Minion Horde Wizard
Electro Giant The Log Sparky Monk
Minion Horde Sparky Skeleton Army
Skeleton Army Minion Horde Sparky
Minion Horde Skeleton Army Wizard Electro Giant The Log
Minion Horde Wizard
Minion Horde Skeleton Army Sparky Wizard The Log
Wizard Skeleton Army Sparky Minion Horde The Log
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Monk Electro Giant The Log Sparky
Minion Horde Wizard Sparky Skeleton Army
Minion Horde Wizard Skeleton Army The Log
Wizard The Log
Sparky
Wizard Skeleton Army Minion Horde Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Electro Giant Sparky
Wizard The Log Monk
Skeleton Army Minion Horde The Log Sparky
Skeleton Army Minion Horde The Log Sparky Monk
Minion Horde Skeleton Army Sparky
Wizard Electro Giant Minion Horde Monk
Skeleton Army Sparky Minion Horde
Minion Horde Skeleton Army Sparky
Minion Horde Skeleton Army The Log Sparky Monk
Minion Horde Skeleton Army Sparky
Minion Horde Sparky
Skeleton Army Monk Electro Giant The Log
Skeleton Army Minion Horde Wizard Sparky
Wizard Minion Horde Skeleton Army Electro Giant Sparky
Skeleton Army Electro Giant Sparky Minion Horde The Log Monk
Minion Horde Wizard Electro Giant The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Sparky Monk
Monk The Log
Minion Horde The Log Sparky
The Log Sparky
Wizard Minion Horde The Log Sparky
Wizard Electro Giant Minion Horde Monk
Minion Horde Wizard The Log Sparky
The Log Wizard
The Log Monk Wizard
Minion Horde Sparky
Monk Minion Horde Wizard The Log Sparky
Monk Wizard
The Log Sparky
Minion Horde Monk
The Log Sparky
Minion Horde Wizard The Log Sparky
Minion Horde Wizard The Log Sparky
Monk Sparky
Minion Horde Sparky
Wizard The Log Sparky Monk
Wizard Electro Giant The Log Monk
Minion Horde The Log Sparky Monk
Wizard
The Log Sparky Monk
Minion Horde The Log Monk
Electro Giant The Log Wizard Sparky
Minion Horde
The Log Wizard Sparky Monk
Wizard The Log Sparky Monk
The Log Sparky
Minion Horde Wizard Electro Giant Sparky
Minion Horde Wizard Electro Giant
Minion Horde Sparky
Minion Horde Wizard The Log Sparky
Minion Horde Sparky Monk
Minion Horde Sparky
Wizard The Log Sparky Monk
Minion Horde Skeleton Army
Wizard Monk
The Log
Minion Horde Wizard Sparky
The Log Wizard
Monk Electro Giant Sparky
Minion Horde Sparky
Electro Giant Minion Horde The Log Sparky
Electro Giant The Log Sparky Monk

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