My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Elixir Golem Battle Healer Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Elixir Golem
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Elite Barbarians Elixir Golem Executioner Magic Archer
The Log
Elite Barbarians Elixir Golem
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elite Barbarians Elixir Golem Battle Healer Executioner Magic Archer
Fireball
Minions Elite Barbarians Elixir Golem Battle Healer Executioner Magic Archer
Poison
Minions Elixir Golem Battle Healer Executioner Magic Archer
Lightning
Elite Barbarians Battle Healer Executioner Magic Archer
Rocket
Elite Barbarians Battle Healer Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Elixir Golem Battle Healer Magic Archer Executioner Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Elixir Golem Battle Healer

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Elite Barbarians Elixir Golem Battle Healer
Elite Barbarians
Minions The Log Mega Knight
Elixir Golem
Battle Healer Minions Executioner The Log Magic Archer
Battle Healer
Elixir Golem Executioner Minions Magic Archer
Executioner
Battle Healer Elixir Golem The Log Mega Knight
The Log
Elite Barbarians Elixir Golem Executioner Magic Archer Mega Knight
Magic Archer
Elixir Golem Battle Healer The Log Mega Knight
Mega Knight
Minions Elite Barbarians Executioner The Log Magic Archer

Defense Synergies 0 13

Minions
Battle Healer The Log Mega Knight
Elite Barbarians
The Log Mega Knight
Elixir Golem
Battle Healer
Minions Executioner The Log Magic Archer
Executioner
Battle Healer The Log Mega Knight
The Log
Minions Elite Barbarians Battle Healer Executioner Magic Archer Mega Knight
Magic Archer
Battle Healer The Log Mega Knight
Mega Knight
Minions Elite Barbarians Executioner The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner The Log Magic Archer
Elite Barbarians Minions Battle Healer Executioner The Log Mega Knight
Mega Knight Minions Elite Barbarians Executioner
Elite Barbarians Minions Mega Knight
Elite Barbarians Battle Healer The Log Mega Knight
The Log Minions Executioner Magic Archer Mega Knight
Minions Executioner Magic Archer
Battle Healer The Log Magic Archer Mega Knight
Minions Elite Barbarians
Elite Barbarians Battle Healer Mega Knight
Minions Executioner The Log Magic Archer Mega Knight
Minions Executioner Magic Archer
Mega Knight Minions Elite Barbarians Battle Healer The Log
Executioner Mega Knight Minions The Log Magic Archer
Elite Barbarians Mega Knight
Elite Barbarians The Log Mega Knight
Mega Knight Minions Elite Barbarians Executioner
Mega Knight Minions Elite Barbarians Battle Healer Executioner The Log Magic Archer
Executioner The Log Minions Battle Healer Magic Archer Mega Knight
Elite Barbarians
Mega Knight Minions Elite Barbarians Battle Healer Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Battle Healer
Elite Barbarians Battle Healer Executioner The Log Magic Archer Mega Knight
Mega Knight Minions Elite Barbarians Battle Healer The Log
Mega Knight Elite Barbarians Battle Healer The Log
Elite Barbarians Battle Healer Executioner Mega Knight
Executioner Minions Magic Archer
Minions Elite Barbarians Battle Healer
Mega Knight Elite Barbarians Battle Healer
Mega Knight Minions Elite Barbarians The Log Magic Archer
Mega Knight Minions Elite Barbarians
Mega Knight Elite Barbarians The Log
Elite Barbarians Mega Knight Executioner
Executioner Magic Archer Mega Knight
Elite Barbarians Minions Battle Healer Executioner The Log Magic Archer
Minions Executioner Mega Knight Elite Barbarians Battle Healer The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Executioner The Log Magic Archer
The Log Magic Archer
The Log
Executioner The Log Magic Archer Mega Knight
Executioner Minions Magic Archer
Executioner The Log Magic Archer
The Log Executioner Magic Archer
The Log
Minions Elite Barbarians
The Log Magic Archer
Executioner Magic Archer
Elite Barbarians Executioner The Log Magic Archer
Minions Magic Archer
Elite Barbarians The Log Magic Archer
Executioner The Log Magic Archer
Magic Archer Executioner The Log Mega Knight
Minions
Executioner The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Minions The Log Magic Archer Mega Knight
The Log
The Log
The Log Executioner Magic Archer Mega Knight
The Log Executioner Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Elite Barbarians Executioner Magic Archer
Minions
Elite Barbarians
The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Minions Magic Archer
Executioner Magic Archer
The Log
Executioner Magic Archer Mega Knight
The Log Executioner Magic Archer
Elite Barbarians Executioner Mega Knight
Minions Elite Barbarians The Log Magic Archer
Executioner Magic Archer
Executioner The Log Magic Archer Mega Knight

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