My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince Electro Giant Royal Ghost Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Prince Electro Giant Royal Ghost Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Prince Phoenix
Giant Snowball
Goblin Gang Balloon
Zap
Goblin Gang Balloon Prince
Barbarian Barrel
Goblin Gang Wizard Royal Ghost
The Log
Goblin Gang Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Wizard Balloon Prince Royal Ghost
Fireball
Goblin Gang Wizard Balloon
Poison
Goblin Gang Wizard Balloon Phoenix
Lightning
Wizard Balloon Prince Phoenix
Rocket
Wizard Balloon Prince Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Electro Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Ghost Phoenix Wizard Balloon Prince Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Royal Ghost Phoenix Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Balloon Prince Royal Ghost
Wizard
Balloon Prince Royal Ghost
Rocket
Electro Giant
Balloon
Goblin Gang Wizard Royal Ghost
Prince
Goblin Gang Wizard Electro Giant Royal Ghost
Electro Giant
Rocket Prince
Royal Ghost
Goblin Gang Wizard Balloon Prince
Phoenix

Defense Synergies 0 4

Goblin Gang
Prince
Wizard
Prince Royal Ghost
Rocket
Balloon
Prince
Goblin Gang Wizard Electro Giant
Electro Giant
Prince
Royal Ghost
Wizard
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard
Goblin Gang Prince Phoenix
Goblin Gang Rocket Prince
Prince Goblin Gang Phoenix
Rocket Prince
Goblin Gang Royal Ghost
Rocket Goblin Gang Wizard Phoenix
Rocket Electro Giant Phoenix
Goblin Gang Prince Phoenix
Goblin Gang Prince Royal Ghost Phoenix
Goblin Gang Wizard Electro Giant Royal Ghost
Goblin Gang Wizard Phoenix
Prince Goblin Gang Wizard Rocket
Wizard Rocket Goblin Gang Prince Royal Ghost
Goblin Gang Prince Phoenix
Rocket Goblin Gang Prince Electro Giant
Wizard Goblin Gang Prince
Goblin Gang Wizard Prince Royal Ghost
Wizard Royal Ghost
Prince Phoenix
Goblin Gang Wizard Royal Ghost Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Prince Electro Giant Royal Ghost
Goblin Gang Wizard Rocket Prince Royal Ghost Phoenix
Goblin Gang Rocket Prince
Goblin Gang Rocket Prince Phoenix
Goblin Gang Prince Phoenix
Wizard Rocket Electro Giant Goblin Gang
Goblin Gang Rocket Prince Phoenix
Prince Phoenix
Rocket Prince Phoenix
Goblin Gang Phoenix
Prince Phoenix
Rocket Prince Electro Giant Phoenix
Rocket Prince Goblin Gang Wizard
Wizard Electro Giant
Goblin Gang Electro Giant Phoenix Rocket Prince
Wizard Electro Giant Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Royal Ghost
Royal Ghost
Rocket
Rocket Prince
Wizard Rocket
Wizard Electro Giant Rocket
Wizard
Wizard
Wizard
Rocket Goblin Gang Prince
Rocket Wizard Prince
Wizard Rocket
Rocket
Rocket
Prince
Rocket Wizard
Wizard Rocket
Rocket
Rocket
Rocket Wizard Prince
Rocket Wizard Electro Giant
Rocket Prince
Rocket Wizard
Rocket Prince
Rocket
Electro Giant Wizard
Wizard Royal Ghost
Wizard Prince
Rocket
Wizard Electro Giant
Rocket Wizard Electro Giant
Wizard Rocket
Rocket
Prince
Rocket Wizard
Goblin Gang Rocket Prince
Rocket Wizard
Goblin Gang Wizard Rocket Prince
Wizard
Rocket Electro Giant
Prince
Electro Giant Goblin Gang Rocket
Rocket
Rocket Prince Electro Giant Royal Ghost

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