My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Musketeer Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Wizard Three Musketeers Bowler Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers
Giant Snowball
Goblin Gang Musketeer Three Musketeers
Zap
Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Musketeer Wizard Three Musketeers Royal Ghost
The Log
Goblin Gang Musketeer Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Wizard Three Musketeers Bowler Royal Ghost
Fireball
Goblin Gang Musketeer Wizard Three Musketeers Bowler
Poison
Goblin Gang Musketeer Wizard Three Musketeers
Lightning
Ice Golem Musketeer Wizard Three Musketeers Bowler
Rocket
Musketeer Wizard Three Musketeers Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Rocket Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Bowler Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Musketeer Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Gang Royal Ghost Musketeer Wizard Bowler Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Goblin Gang Royal Ghost Musketeer

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Ice Golem Three Musketeers Bowler Royal Ghost
Ice Golem
Goblin Gang Musketeer Three Musketeers
Musketeer
Ice Golem Bowler Royal Ghost
Wizard
Royal Ghost
Rocket
Three Musketeers
Ice Golem Goblin Gang Royal Ghost
Bowler
Goblin Gang Musketeer
Royal Ghost
Goblin Gang Musketeer Wizard Three Musketeers

Defense Synergies 2 8

Goblin Gang
Musketeer Ice Golem
Ice Golem
Musketeer Goblin Gang Wizard Three Musketeers Bowler Royal Ghost
Musketeer
Goblin Gang Ice Golem Bowler Royal Ghost
Wizard
Ice Golem Royal Ghost
Rocket
Three Musketeers
Ice Golem
Bowler
Ice Golem Musketeer
Royal Ghost
Ice Golem Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Ice Golem Musketeer Wizard
Goblin Gang Musketeer Three Musketeers
Goblin Gang Rocket Three Musketeers Bowler Musketeer
Three Musketeers Goblin Gang Musketeer Bowler
Rocket Bowler
Goblin Gang Bowler Musketeer Royal Ghost
Musketeer Rocket Three Musketeers Goblin Gang Wizard
Rocket Bowler Ice Golem Musketeer
Three Musketeers Goblin Gang Musketeer
Goblin Gang Ice Golem Musketeer Bowler Royal Ghost
Goblin Gang Ice Golem Musketeer Wizard Bowler Royal Ghost
Musketeer Three Musketeers Goblin Gang Wizard
Bowler Goblin Gang Musketeer Wizard Rocket Three Musketeers
Wizard Rocket Three Musketeers Bowler Goblin Gang Royal Ghost
Goblin Gang Three Musketeers
Rocket Goblin Gang Three Musketeers Bowler
Wizard Three Musketeers Goblin Gang Musketeer Bowler
Goblin Gang Musketeer Wizard Three Musketeers Bowler Royal Ghost
Wizard Ice Golem Musketeer Bowler Royal Ghost
Musketeer Three Musketeers
Goblin Gang Wizard Bowler Royal Ghost Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Ice Golem Bowler Royal Ghost
Goblin Gang Ice Golem Musketeer Wizard Rocket Bowler Royal Ghost
Goblin Gang Ice Golem Musketeer Rocket Bowler
Goblin Gang Rocket Bowler Ice Golem Musketeer
Goblin Gang Musketeer Three Musketeers Bowler
Wizard Rocket Goblin Gang Ice Golem Musketeer Three Musketeers
Goblin Gang Rocket Ice Golem Musketeer Bowler
Rocket Ice Golem
Goblin Gang Musketeer Three Musketeers
Musketeer Bowler
Rocket Bowler
Rocket Bowler Goblin Gang Ice Golem Wizard Three Musketeers
Wizard Musketeer Three Musketeers Bowler
Goblin Gang Ice Golem Musketeer Rocket Three Musketeers Bowler
Bowler Ice Golem Musketeer Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Rocket Royal Ghost
Musketeer Bowler Royal Ghost
Rocket
Ice Golem Musketeer Rocket
Wizard Rocket Bowler
Wizard Ice Golem Musketeer Rocket
Musketeer Wizard Bowler
Ice Golem Wizard Bowler
Wizard
Rocket Goblin Gang Musketeer Three Musketeers Bowler
Rocket Musketeer Wizard Bowler
Musketeer Wizard Rocket
Rocket Ice Golem Musketeer Three Musketeers Bowler
Musketeer Rocket
Ice Golem Musketeer
Rocket Musketeer Wizard Three Musketeers Bowler
Musketeer Wizard Rocket Three Musketeers Bowler
Rocket Three Musketeers
Rocket
Rocket Musketeer Wizard Three Musketeers Bowler
Rocket Wizard Bowler
Rocket Musketeer Bowler
Rocket Wizard
Rocket Musketeer Bowler
Rocket Musketeer
Ice Golem Wizard Bowler
Musketeer Wizard Bowler Royal Ghost
Musketeer Wizard Bowler
Rocket Musketeer
Ice Golem Musketeer Wizard
Rocket Musketeer Wizard
Bowler
Musketeer Wizard Rocket
Rocket
Rocket Wizard Bowler
Goblin Gang Musketeer Rocket
Rocket Musketeer Wizard Three Musketeers
Goblin Gang Musketeer Wizard Rocket Three Musketeers Bowler
Ice Golem Musketeer Wizard Bowler
Rocket
Musketeer Three Musketeers
Goblin Gang Musketeer Rocket Bowler
Musketeer Rocket
Musketeer Rocket Bowler Royal Ghost

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