My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Army
Giant Snowball
Spear Goblins Bats Skeleton Army
Zap
Spear Goblins Bats Skeleton Army
Barbarian Barrel
Spear Goblins Wizard Skeleton Army Electro Wizard
The Log
Spear Goblins Skeleton Army
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Wizard Skeleton Army Electro Wizard
Fireball
Wizard Skeleton Army Electro Wizard
Poison
Spear Goblins Bats Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap The Log Skeleton Army Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap The Log

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Mega Knight
Bats
Mega Knight Zap
Zap
Electro Wizard Spear Goblins Bats The Log Mega Knight
Wizard
Mega Knight
Skeleton Army
The Log
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Bats Spear Goblins Zap Wizard The Log Electro Wizard

Defense Synergies 2 21

Spear Goblins
Bats Zap Skeleton Army The Log Electro Wizard Mega Knight
Bats
Spear Goblins Zap The Log Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Spear Goblins Bats Skeleton Army The Log
Wizard
Skeleton Army The Log Electro Wizard Mega Knight
Skeleton Army
Spear Goblins Zap Wizard The Log Electro Wizard
The Log
Spear Goblins Bats Zap Wizard Skeleton Army Electro Wizard Mega Knight
Electro Wizard
Zap Spear Goblins Bats Wizard Skeleton Army The Log Mega Knight
Mega Knight
Zap Spear Goblins Bats Wizard The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard The Log Electro Wizard
Skeleton Army Bats Zap The Log Electro Wizard Mega Knight
Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Bats Electro Wizard Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Spear Goblins Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Spear Goblins Zap Wizard
Zap The Log Electro Wizard Mega Knight
Skeleton Army
Skeleton Army Spear Goblins Electro Wizard Mega Knight
Bats Skeleton Army Electro Wizard Spear Goblins Zap Wizard The Log Mega Knight
Spear Goblins Bats Zap Wizard Electro Wizard
Skeleton Army Mega Knight Bats Zap Wizard The Log Electro Wizard
Wizard Skeleton Army Mega Knight Bats Zap The Log Electro Wizard
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Zap The Log Electro Wizard Mega Knight
Wizard Mega Knight Bats Skeleton Army Electro Wizard
Mega Knight Spear Goblins Bats Zap Wizard Skeleton Army The Log Electro Wizard
Zap Wizard The Log Spear Goblins Bats Electro Wizard Mega Knight
Electro Wizard
Wizard Skeleton Army Mega Knight Spear Goblins Bats The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Zap Electro Wizard
Electro Wizard Zap Wizard The Log Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Zap The Log Electro Wizard
Skeleton Army Mega Knight Bats Zap The Log Electro Wizard
Skeleton Army Mega Knight
Wizard Bats Zap Electro Wizard
Skeleton Army Spear Goblins Bats Electro Wizard
Mega Knight Skeleton Army
Zap Electro Wizard Mega Knight Spear Goblins Bats Skeleton Army The Log
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap The Log Electro Wizard
Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight
Skeleton Army Electro Wizard Spear Goblins Bats Zap The Log
Bats Mega Knight Zap Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Electro Wizard
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Spear Goblins Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats Electro Wizard
Zap Wizard The Log Electro Wizard
Zap Wizard
The Log
Zap The Log
Spear Goblins Zap Wizard The Log
Wizard The Log Mega Knight
Bats
Zap Wizard The Log Electro Wizard Mega Knight
Zap Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard Electro Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Bats Zap Wizard Electro Wizard
Zap Electro Wizard Bats Wizard
Zap Wizard The Log Mega Knight
Zap Electro Wizard
Mega Knight
Wizard The Log
Zap Electro Wizard Spear Goblins Bats Skeleton Army
Zap Wizard Electro Wizard
The Log
Wizard Electro Wizard Mega Knight
The Log Zap Wizard
Zap
Mega Knight
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Electro Wizard Mega Knight

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