My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Goblin Drill
Giant Snowball
Minions Barbarians Goblin Drill Witch
Zap
Minions Goblin Drill Witch
Barbarian Barrel
Barbarians Heal Spirit Elixir Golem Goblin Drill Witch Electro Wizard
The Log
Barbarians Heal Spirit Elixir Golem Goblin Drill Witch
Earthquake
Barbarians Elixir Golem Goblin Drill Witch
Arrows
Minions Heal Spirit Goblin Drill Witch
Royal Delivery
Minions Barbarians Heal Spirit Elixir Golem Goblin Drill Witch Electro Wizard
Fireball
Minions Barbarians Elixir Golem Goblin Drill Witch Electro Wizard
Poison
Minions Barbarians Elixir Golem Goblin Drill Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Elixir Golem Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Heal Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Minions Elixir Golem Goblin Drill Electro Wizard Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Minions Elixir Golem

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Goblin Drill
Minions
Heal Spirit Elixir Golem Goblin Drill
Barbarians
Heal Spirit
Heal Spirit
Elixir Golem Minions Barbarians Goblin Drill Witch
Elixir Golem
Heal Spirit Arrows Minions Witch
Goblin Drill
Arrows Minions Heal Spirit
Witch
Heal Spirit Elixir Golem
Electro Wizard

Defense Synergies 0 5

Arrows
Barbarians
Minions
Goblin Drill Electro Wizard
Barbarians
Arrows
Heal Spirit
Elixir Golem
Goblin Drill
Minions Electro Wizard
Witch
Electro Wizard
Electro Wizard
Minions Goblin Drill Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Barbarians Minions Goblin Drill Witch Electro Wizard
Barbarians Witch Minions Goblin Drill Electro Wizard
Barbarians Witch Minions Goblin Drill Electro Wizard
Arrows Barbarians
Arrows Minions Electro Wizard
Minions Electro Wizard Arrows Witch
Arrows Barbarians Electro Wizard
Barbarians Witch Minions Goblin Drill
Barbarians Electro Wizard
Minions Barbarians Witch Electro Wizard Arrows Goblin Drill
Arrows Minions Witch Electro Wizard
Barbarians Goblin Drill Minions Witch Electro Wizard
Arrows Minions Barbarians Goblin Drill Witch Electro Wizard
Barbarians Goblin Drill Electro Wizard
Barbarians Goblin Drill Electro Wizard
Barbarians Arrows Minions Goblin Drill Witch Electro Wizard
Arrows Minions Barbarians Goblin Drill Witch Electro Wizard
Arrows Goblin Drill Witch Minions Barbarians Electro Wizard
Barbarians Goblin Drill Electro Wizard
Arrows Minions Barbarians Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch Electro Wizard
Electro Wizard Arrows
Barbarians Minions Witch Electro Wizard
Barbarians Electro Wizard
Barbarians Goblin Drill Witch
Arrows Minions Witch Electro Wizard
Minions Barbarians Witch Electro Wizard
Barbarians
Electro Wizard Minions Barbarians Witch
Witch Barbarians Goblin Drill
Minions Barbarians Witch
Arrows Barbarians Electro Wizard
Barbarians Witch
Barbarians Witch
Barbarians Witch Electro Wizard Minions Goblin Drill
Arrows Minions Barbarians Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Goblin Drill
Arrows Electro Wizard
Arrows Goblin Drill
Arrows Barbarians
Arrows
Arrows Minions Witch
Arrows Witch
Arrows
Arrows
Minions Electro Wizard
Arrows Electro Wizard
Arrows
Arrows Minions
Arrows
Arrows Goblin Drill Witch
Arrows
Arrows
Minions
Arrows Electro Wizard
Arrows Witch
Minions
Arrows
Arrows Barbarians Goblin Drill
Arrows Witch
Witch
Arrows Witch Electro Wizard
Arrows Witch
Arrows
Arrows Witch Electro Wizard
Electro Wizard Minions Witch
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Minions Barbarians Witch
Arrows Witch Electro Wizard
Arrows
Electro Wizard
Arrows
Arrows
Minions Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard

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