My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Prince Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Prince Sparky
Giant Snowball
Barbarians Witch
Zap
Witch Prince Sparky
Barbarian Barrel
Barbarians Elite Barbarians Wizard Witch Sparky
The Log
Barbarians Elite Barbarians Witch Prince Sparky
Earthquake
Barbarians Witch
Arrows
Witch
Royal Delivery
Barbarians Elite Barbarians Wizard Witch Prince Sparky
Fireball
Barbarians Elite Barbarians Wizard Witch Sparky
Poison
Barbarians Wizard Witch Sparky
Lightning
Elite Barbarians Wizard Witch Prince Sparky
Rocket
Barbarians Elite Barbarians Wizard Witch Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Prince Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarians Wizard Witch Prince Elite Barbarians Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

20 Barbarians Wizard Witch Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Wizard Sparky Mega Knight
Wizard
Elite Barbarians Prince Sparky Mega Knight
Rocket
Witch
Prince Mega Knight
Prince
Mega Knight Wizard Witch
Sparky
Elite Barbarians Wizard
Mega Knight
Prince Elite Barbarians Wizard Witch

Defense Synergies 0 6

Barbarians
Elite Barbarians
Wizard Mega Knight
Wizard
Elite Barbarians Prince Mega Knight
Rocket
Witch
Prince Mega Knight
Prince
Wizard Witch
Sparky
Mega Knight
Elite Barbarians Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Sparky
Barbarians Elite Barbarians Sparky Witch Prince Mega Knight
Barbarians Rocket Witch Prince Sparky Mega Knight Elite Barbarians
Barbarians Elite Barbarians Witch Prince Sparky Mega Knight
Barbarians Elite Barbarians Rocket Prince Sparky Mega Knight
Mega Knight
Rocket Wizard Witch
Rocket Barbarians Sparky Mega Knight
Barbarians Witch Sparky Elite Barbarians Prince
Elite Barbarians Barbarians Prince Sparky Mega Knight
Barbarians Witch Wizard Mega Knight
Wizard Witch
Barbarians Prince Sparky Mega Knight Elite Barbarians Wizard Rocket Witch
Wizard Rocket Sparky Mega Knight Barbarians Witch Prince
Barbarians Elite Barbarians Sparky Prince Mega Knight
Barbarians Rocket Elite Barbarians Prince Sparky Mega Knight
Barbarians Wizard Sparky Mega Knight Elite Barbarians Witch Prince
Mega Knight Barbarians Elite Barbarians Wizard Witch Prince
Wizard Witch Barbarians Mega Knight
Barbarians Sparky Elite Barbarians Prince
Wizard Mega Knight Barbarians Elite Barbarians Witch Prince Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Elite Barbarians Witch Prince Sparky
Elite Barbarians Wizard Rocket Prince Mega Knight
Barbarians Mega Knight Elite Barbarians Rocket Witch Prince Sparky
Rocket Prince Mega Knight Barbarians Elite Barbarians Sparky
Barbarians Elite Barbarians Witch Prince Sparky Mega Knight
Wizard Rocket Witch
Rocket Prince Sparky Barbarians Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians Prince Sparky
Rocket Mega Knight Barbarians Elite Barbarians Witch Prince Sparky
Witch Barbarians Sparky
Mega Knight Barbarians Elite Barbarians Witch Prince Sparky
Rocket Mega Knight Barbarians Elite Barbarians Prince
Barbarians Elite Barbarians Rocket Prince Mega Knight Wizard Witch Sparky
Wizard Barbarians Witch Sparky Mega Knight
Barbarians Elite Barbarians Witch Sparky Rocket Prince
Mega Knight Barbarians Elite Barbarians Wizard Witch Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Sparky
Rocket Sparky
Barbarians Rocket Prince Sparky
Wizard Rocket Sparky Mega Knight
Wizard Rocket Witch
Wizard Witch Sparky
Wizard
Wizard
Rocket Elite Barbarians Prince Sparky
Rocket Wizard Prince Sparky
Wizard Rocket
Rocket Elite Barbarians Sparky
Rocket
Elite Barbarians Prince Sparky
Rocket Wizard Witch Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Rocket Sparky
Rocket Wizard Prince Sparky Mega Knight
Rocket Wizard Witch Mega Knight
Rocket Prince Sparky Mega Knight
Rocket Wizard
Rocket Prince Sparky
Rocket Barbarians
Wizard Witch Sparky Mega Knight
Witch
Wizard Witch Sparky
Wizard Witch Prince Sparky Mega Knight
Rocket Sparky
Elite Barbarians Wizard Witch Sparky
Rocket Wizard Witch
Elite Barbarians Sparky
Wizard Rocket Sparky Mega Knight
Rocket Sparky
Prince Sparky Mega Knight
Rocket Wizard Sparky
Barbarians Rocket Witch Prince
Rocket Wizard Witch
Wizard Rocket Prince Sparky Mega Knight
Wizard
Rocket Sparky
Elite Barbarians Prince Sparky Mega Knight
Elite Barbarians Rocket Witch Sparky
Rocket Witch
Rocket Witch Prince Sparky Mega Knight

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