My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Tesla Barbarians Elite Barbarians Valkyrie Wizard
The Log
Barbarians Elite Barbarians
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Elite Barbarians Valkyrie Wizard
Fireball
Tesla Barbarians Elite Barbarians Wizard
Poison
Barbarians Wizard
Lightning
Tesla Elite Barbarians Valkyrie Wizard
Rocket
Barbarians Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Valkyrie Barbarians Giant Wizard Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Tesla Valkyrie Barbarians

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant
Tesla
Barbarians
Elite Barbarians
Arrows Valkyrie Wizard
Valkyrie
Elite Barbarians Giant Wizard
Giant
Arrows Valkyrie Wizard Rocket
Wizard
Elite Barbarians Valkyrie Giant
Rocket
Giant

Defense Synergies 1 7

Arrows
Tesla Barbarians Valkyrie
Tesla
Arrows Valkyrie Wizard
Barbarians
Arrows
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Arrows Tesla Wizard
Giant
Wizard
Tesla Elite Barbarians Valkyrie
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla Valkyrie Wizard
Barbarians Elite Barbarians Tesla Valkyrie
Tesla Barbarians Rocket Elite Barbarians Valkyrie
Tesla Barbarians Elite Barbarians Valkyrie
Arrows Barbarians Elite Barbarians Valkyrie Rocket
Arrows Tesla Valkyrie
Tesla Rocket Arrows Wizard
Rocket Arrows Tesla Barbarians Valkyrie
Tesla Barbarians Elite Barbarians
Elite Barbarians Tesla Barbarians Valkyrie
Barbarians Valkyrie Arrows Tesla Wizard
Arrows Tesla Wizard
Tesla Barbarians Elite Barbarians Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Arrows Tesla Barbarians
Barbarians Elite Barbarians Tesla
Barbarians Rocket Tesla Elite Barbarians
Tesla Barbarians Wizard Arrows Elite Barbarians Valkyrie
Arrows Tesla Barbarians Elite Barbarians Valkyrie Wizard
Arrows Valkyrie Wizard Tesla Barbarians
Barbarians Tesla Elite Barbarians
Valkyrie Wizard Arrows Tesla Barbarians Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Valkyrie Wizard Rocket
Barbarians Elite Barbarians Valkyrie Rocket
Valkyrie Rocket Tesla Barbarians Elite Barbarians
Barbarians Tesla Elite Barbarians Valkyrie
Arrows Wizard Rocket Tesla
Rocket Tesla Barbarians Elite Barbarians Valkyrie
Tesla Barbarians Elite Barbarians Valkyrie
Rocket Barbarians Elite Barbarians Valkyrie
Tesla Barbarians
Tesla Barbarians Elite Barbarians Valkyrie
Rocket Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Rocket Tesla Valkyrie Wizard
Wizard Tesla Barbarians Valkyrie
Tesla Barbarians Elite Barbarians Valkyrie Rocket
Arrows Valkyrie Tesla Barbarians Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket
Arrows
Rocket Arrows
Arrows Barbarians Valkyrie Rocket
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Elite Barbarians
Rocket Arrows Valkyrie Wizard
Arrows Wizard Rocket
Rocket Elite Barbarians
Arrows Rocket
Arrows Elite Barbarians
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket
Rocket Arrows Wizard
Rocket Arrows Valkyrie Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Elite Barbarians Arrows Wizard
Rocket Wizard
Elite Barbarians
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Barbarians Rocket
Rocket Arrows Wizard
Arrows
Valkyrie Wizard Rocket
Arrows Wizard
Rocket Arrows
Elite Barbarians
Elite Barbarians Rocket
Rocket
Rocket

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