My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon X-Bow Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Balloon X-Bow Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Miner Phoenix
Giant Snowball
Guards Balloon Miner
Zap
Guards Balloon X-Bow
Barbarian Barrel
Wizard Guards X-Bow Ice Wizard
The Log
Guards X-Bow
Earthquake
Guards X-Bow
Arrows
Guards
Royal Delivery
Wizard Guards Balloon Miner Ice Wizard
Fireball
Wizard Balloon X-Bow Ice Wizard
Poison
Wizard Guards Balloon X-Bow Ice Wizard Phoenix
Lightning
Wizard Balloon X-Bow Ice Wizard Phoenix
Rocket
Wizard Balloon X-Bow Phoenix

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Miner Ice Wizard Phoenix Wizard Balloon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Guards Miner Ice Wizard

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Balloon Miner
Barbarian Barrel
Balloon X-Bow Miner Ice Wizard
Guards
Miner X-Bow
Balloon
Barbarian Barrel Miner Wizard Ice Wizard
X-Bow
Barbarian Barrel Guards Ice Wizard
Miner
Guards Balloon Wizard Barbarian Barrel
Ice Wizard
Barbarian Barrel Balloon X-Bow
Phoenix

Defense Synergies 0 10

Wizard
Barbarian Barrel Guards Ice Wizard
Barbarian Barrel
Wizard Guards X-Bow Miner Ice Wizard
Guards
Wizard Barbarian Barrel X-Bow Ice Wizard
Balloon
X-Bow
Barbarian Barrel Guards Ice Wizard
Miner
Barbarian Barrel
Ice Wizard
Wizard Barbarian Barrel Guards X-Bow
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel X-Bow
X-Bow Ice Wizard Phoenix
Ice Wizard
Guards Ice Wizard Phoenix
Barbarian Barrel X-Bow
Barbarian Barrel Guards X-Bow Ice Wizard
Wizard X-Bow Ice Wizard Phoenix
Barbarian Barrel X-Bow Phoenix
X-Bow Ice Wizard Phoenix
Guards Barbarian Barrel Miner Ice Wizard Phoenix
Guards Ice Wizard Wizard Barbarian Barrel X-Bow
Wizard Ice Wizard Phoenix
Wizard Guards X-Bow Ice Wizard
Wizard Barbarian Barrel Guards X-Bow
X-Bow Phoenix
X-Bow
Wizard X-Bow
Wizard Barbarian Barrel Guards X-Bow Ice Wizard
Wizard Barbarian Barrel Guards Ice Wizard
Phoenix
Wizard Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel X-Bow
Wizard Barbarian Barrel X-Bow Miner Phoenix
Guards
Guards Barbarian Barrel X-Bow Phoenix
Guards Phoenix
Wizard Ice Wizard
Guards Ice Wizard Phoenix
Phoenix
Barbarian Barrel X-Bow Phoenix
Guards Phoenix
Guards Phoenix
Guards Phoenix
Wizard Guards
Wizard
Guards Phoenix Barbarian Barrel X-Bow
Wizard Barbarian Barrel Ice Wizard Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Guards X-Bow
Barbarian Barrel X-Bow Miner Ice Wizard
Barbarian Barrel X-Bow Miner
Barbarian Barrel Guards
Wizard Barbarian Barrel
Wizard Ice Wizard
Wizard
X-Bow Wizard Barbarian Barrel Ice Wizard
Miner Wizard X-Bow
Guards X-Bow
Miner Wizard Barbarian Barrel X-Bow
Wizard
Barbarian Barrel Miner
Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
X-Bow Wizard Barbarian Barrel
Wizard Barbarian Barrel X-Bow
Barbarian Barrel
Wizard Barbarian Barrel X-Bow
Wizard Barbarian Barrel X-Bow Miner
X-Bow
Wizard
X-Bow
Barbarian Barrel X-Bow
Wizard Barbarian Barrel Ice Wizard
X-Bow Miner Wizard Barbarian Barrel Ice Wizard
Wizard X-Bow Miner
Miner Barbarian Barrel X-Bow
Wizard X-Bow Ice Wizard
Wizard Guards
Wizard X-Bow Miner
Wizard
Barbarian Barrel Guards X-Bow
Wizard Ice Wizard
Barbarian Barrel
Miner Wizard
Wizard
Guards
Barbarian Barrel X-Bow Miner

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