My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Flying Machine Zappies Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Balloon
Giant Snowball
Royal Recruits Flying Machine Zappies Balloon
Zap
Flying Machine Zappies Inferno Tower Balloon
Barbarian Barrel
Royal Recruits Zappies Inferno Tower
The Log
Royal Recruits Zappies
Earthquake
Zappies Inferno Tower
Arrows
Royal Recruits Flying Machine Zappies
Royal Delivery
Royal Recruits Flying Machine Zappies Balloon
Fireball
Flying Machine Zappies Inferno Tower Balloon
Poison
Royal Recruits Flying Machine Zappies Inferno Tower Balloon
Lightning
Inferno Tower Balloon
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Inferno Tower Rage

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Arrows Flying Machine Zappies Inferno Tower Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Rage Arrows Flying Machine

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon
Royal Recruits
Flying Machine Zappies Barbarian Barrel
Flying Machine
Royal Recruits Zappies Barbarian Barrel Balloon
Zappies
Royal Recruits Flying Machine Barbarian Barrel Rage Balloon
Inferno Tower
Barbarian Barrel
Balloon Royal Recruits Flying Machine Zappies
Rage
Balloon Zappies
Balloon
Arrows Barbarian Barrel Rage Flying Machine Zappies

Defense Synergies 0 7

Arrows
Inferno Tower Barbarian Barrel
Royal Recruits
Flying Machine
Zappies Inferno Tower Barbarian Barrel
Zappies
Flying Machine Barbarian Barrel
Inferno Tower
Arrows Flying Machine Barbarian Barrel
Barbarian Barrel
Arrows Flying Machine Zappies Inferno Tower
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine Zappies Inferno Tower Barbarian Barrel
Inferno Tower Royal Recruits Flying Machine Zappies
Inferno Tower Royal Recruits Zappies
Royal Recruits Inferno Tower Zappies
Arrows Royal Recruits Barbarian Barrel
Arrows Barbarian Barrel Flying Machine Zappies
Inferno Tower Arrows Flying Machine Zappies
Arrows Royal Recruits Flying Machine Inferno Tower Barbarian Barrel
Zappies Inferno Tower Royal Recruits
Royal Recruits Zappies Inferno Tower Barbarian Barrel
Arrows Royal Recruits Flying Machine Zappies Barbarian Barrel
Arrows Inferno Tower Flying Machine Zappies
Royal Recruits Inferno Tower Flying Machine Zappies
Arrows Royal Recruits Zappies Barbarian Barrel
Royal Recruits Inferno Tower Zappies
Inferno Tower Royal Recruits Zappies
Arrows Royal Recruits Zappies Inferno Tower
Arrows Royal Recruits Flying Machine Zappies Barbarian Barrel
Arrows Barbarian Barrel Royal Recruits Flying Machine Zappies
Royal Recruits Zappies Inferno Tower
Royal Recruits Arrows Flying Machine Zappies Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zappies Inferno Tower Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Royal Recruits Zappies Inferno Tower
Royal Recruits Zappies Inferno Tower Barbarian Barrel
Royal Recruits Inferno Tower Zappies
Arrows Flying Machine Zappies
Royal Recruits Flying Machine Zappies Inferno Tower
Inferno Tower Royal Recruits Zappies
Royal Recruits Flying Machine Zappies Inferno Tower Barbarian Barrel
Royal Recruits Inferno Tower Zappies
Royal Recruits Flying Machine Zappies Inferno Tower
Royal Recruits Arrows
Royal Recruits Zappies Inferno Tower
Royal Recruits Flying Machine Zappies
Royal Recruits Zappies Inferno Tower Flying Machine Barbarian Barrel
Arrows Royal Recruits Flying Machine Zappies Inferno Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Royal Recruits Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine
Arrows Royal Recruits Flying Machine Barbarian Barrel
Arrows Flying Machine
Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Royal Recruits Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows
Arrows Royal Recruits Flying Machine Barbarian Barrel
Arrows Barbarian Barrel
Arrows Flying Machine Barbarian Barrel
Arrows Flying Machine
Arrows Barbarian Barrel
Arrows Flying Machine
Flying Machine Zappies
Arrows
Arrows Zappies
Arrows
Royal Recruits Flying Machine Zappies Barbarian Barrel
Arrows Flying Machine Zappies
Arrows Barbarian Barrel
Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Royal Recruits Flying Machine Zappies
Flying Machine Zappies
Royal Recruits Flying Machine Barbarian Barrel

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