My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Wizard Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Giant Skeleton Ice Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Barbarian Barrel Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Giant Skeleton Graveyard
Giant Snowball
Spear Goblins Goblin Gang Graveyard
Zap
Spear Goblins Goblin Gang Graveyard
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Giant Skeleton Ice Wizard Magic Archer Graveyard
The Log
Spear Goblins Goblin Gang Giant Skeleton Graveyard
Earthquake
Spear Goblins Goblin Gang Graveyard
Arrows
Spear Goblins Goblin Gang Graveyard
Royal Delivery
Spear Goblins Goblin Gang Wizard Giant Skeleton Ice Wizard Magic Archer Graveyard
Fireball
Goblin Gang Wizard Ice Wizard Magic Archer
Poison
Spear Goblins Goblin Gang Wizard Ice Wizard Magic Archer Graveyard
Lightning
Wizard Ice Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Ice Wizard Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Barbarian Barrel Goblin Gang Ice Wizard Magic Archer Wizard Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Barbarian Barrel Goblin Gang Ice Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Barbarian Barrel Goblin Gang Giant Skeleton Graveyard
Goblin Gang
Spear Goblins Giant Skeleton
Wizard
Giant Skeleton
Barbarian Barrel
Spear Goblins Graveyard Giant Skeleton Ice Wizard
Giant Skeleton
Spear Goblins Goblin Gang Wizard Barbarian Barrel Ice Wizard Magic Archer Graveyard
Ice Wizard
Barbarian Barrel Giant Skeleton Graveyard
Magic Archer
Giant Skeleton
Graveyard
Barbarian Barrel Spear Goblins Giant Skeleton Ice Wizard

Defense Synergies 0 16

Spear Goblins
Goblin Gang Barbarian Barrel Giant Skeleton Ice Wizard
Goblin Gang
Spear Goblins Barbarian Barrel Giant Skeleton Ice Wizard Magic Archer
Wizard
Barbarian Barrel Giant Skeleton Ice Wizard
Barbarian Barrel
Spear Goblins Goblin Gang Wizard Giant Skeleton Ice Wizard Magic Archer
Giant Skeleton
Spear Goblins Goblin Gang Wizard Barbarian Barrel Ice Wizard Magic Archer
Ice Wizard
Spear Goblins Goblin Gang Wizard Barbarian Barrel Giant Skeleton
Magic Archer
Goblin Gang Barbarian Barrel Giant Skeleton
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Barbarian Barrel Magic Archer
Goblin Gang Ice Wizard
Goblin Gang Giant Skeleton Ice Wizard
Goblin Gang Ice Wizard
Barbarian Barrel Giant Skeleton
Goblin Gang Barbarian Barrel Spear Goblins Ice Wizard Magic Archer
Spear Goblins Goblin Gang Wizard Ice Wizard Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer
Goblin Gang Ice Wizard
Goblin Gang Spear Goblins Barbarian Barrel Giant Skeleton Ice Wizard
Goblin Gang Ice Wizard Spear Goblins Wizard Barbarian Barrel Giant Skeleton Magic Archer
Spear Goblins Goblin Gang Wizard Ice Wizard Magic Archer
Goblin Gang Wizard Giant Skeleton Ice Wizard
Wizard Goblin Gang Barbarian Barrel Magic Archer
Goblin Gang
Goblin Gang
Wizard Goblin Gang
Spear Goblins Goblin Gang Wizard Barbarian Barrel Ice Wizard Magic Archer
Wizard Barbarian Barrel Spear Goblins Giant Skeleton Ice Wizard Magic Archer
Goblin Gang Wizard Spear Goblins Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Barbarian Barrel Giant Skeleton
Goblin Gang Wizard Barbarian Barrel Magic Archer
Goblin Gang Giant Skeleton Spear Goblins
Goblin Gang Giant Skeleton Barbarian Barrel
Giant Skeleton Goblin Gang
Wizard Goblin Gang Ice Wizard Magic Archer
Goblin Gang Spear Goblins Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Spear Goblins Barbarian Barrel Magic Archer
Goblin Gang
Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang Wizard
Wizard Magic Archer
Goblin Gang Spear Goblins Barbarian Barrel Giant Skeleton Magic Archer
Wizard Barbarian Barrel Giant Skeleton Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Giant Skeleton
Barbarian Barrel Ice Wizard Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer
Barbarian Barrel Giant Skeleton
Wizard Barbarian Barrel Magic Archer
Wizard Spear Goblins Ice Wizard Magic Archer
Wizard Magic Archer
Wizard Barbarian Barrel Ice Wizard Magic Archer
Wizard
Goblin Gang
Wizard Barbarian Barrel Magic Archer
Wizard Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Spear Goblins Wizard Barbarian Barrel Magic Archer
Magic Archer Wizard Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel Magic Archer
Wizard Barbarian Barrel Magic Archer
Giant Skeleton Magic Archer
Wizard
Barbarian Barrel
Wizard Barbarian Barrel Ice Wizard Magic Archer
Wizard Barbarian Barrel Ice Wizard Magic Archer
Wizard Magic Archer
Barbarian Barrel Magic Archer
Wizard Ice Wizard Magic Archer
Wizard
Wizard Magic Archer
Magic Archer
Giant Skeleton
Wizard Magic Archer
Spear Goblins Goblin Gang Barbarian Barrel Magic Archer
Wizard Ice Wizard Magic Archer
Barbarian Barrel
Goblin Gang Wizard Magic Archer
Wizard Magic Archer
Giant Skeleton
Goblin Gang Giant Skeleton Magic Archer
Magic Archer
Barbarian Barrel Giant Skeleton Magic Archer

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