My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Elixir Golem Wizard Witch Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Miner Bandit
Giant Snowball
Witch Miner
Zap
Witch Bandit
Barbarian Barrel
Elixir Golem Wizard Witch Ice Wizard Bandit
The Log
Elixir Golem Witch Bandit
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Wizard Witch Miner Ice Wizard Bandit
Fireball
Elixir Golem Wizard Witch Ice Wizard Bandit
Poison
Elixir Golem Wizard Witch Ice Wizard
Lightning
Ice Golem Wizard Witch Ice Wizard Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Elixir Golem Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Elixir Golem Miner Ice Wizard Bandit Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Elixir Golem Miner

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Witch Miner
Elixir Golem
Wizard Witch The Log Ice Wizard Bandit
Wizard
Elixir Golem Miner Bandit
Witch
Ice Golem Elixir Golem Miner Bandit
The Log
Elixir Golem Miner Bandit
Miner
Ice Golem Wizard Witch The Log Bandit
Ice Wizard
Elixir Golem Bandit
Bandit
Elixir Golem Wizard Witch The Log Miner Ice Wizard

Defense Synergies 0 15

Ice Golem
Wizard Witch The Log Ice Wizard Bandit
Elixir Golem
Wizard
Ice Golem The Log Ice Wizard Bandit
Witch
Ice Golem The Log Ice Wizard Bandit
The Log
Ice Golem Wizard Witch Miner Ice Wizard Bandit
Miner
The Log
Ice Wizard
Ice Golem Wizard Witch The Log Bandit
Bandit
Ice Golem Wizard Witch The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard The Log
Witch The Log Ice Wizard Bandit
Witch Ice Wizard Bandit
Witch Ice Wizard Bandit
The Log
The Log Ice Wizard Bandit
Wizard Witch Ice Wizard
Ice Golem The Log Bandit
Witch Ice Wizard
Ice Golem Miner Ice Wizard Bandit
Witch Ice Wizard Ice Golem Wizard The Log Bandit
Wizard Witch Ice Wizard
Wizard Witch The Log Ice Wizard Bandit
Wizard Witch The Log
Bandit
The Log Bandit
Wizard Witch
Wizard Witch The Log Ice Wizard Bandit
Wizard Witch The Log Ice Golem Ice Wizard Bandit
Wizard Witch The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Witch Bandit
Bandit Ice Golem Wizard The Log Miner
Bandit Ice Golem Witch The Log
Ice Golem The Log Bandit
Witch Bandit
Wizard Ice Golem Witch Ice Wizard
Ice Golem Witch Ice Wizard Bandit
Ice Golem Witch The Log Bandit
Witch
Witch
The Log
Ice Golem Wizard Witch Bandit
Wizard Witch
Witch Ice Golem The Log
Ice Golem Wizard Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log Bandit
The Log Miner Ice Wizard Bandit
The Log Miner Bandit
Ice Golem The Log
Wizard The Log
Wizard Ice Golem Witch Ice Wizard
Wizard Witch The Log
The Log Ice Golem Wizard Ice Wizard
The Log Miner Wizard Bandit
Miner Wizard The Log Bandit
Wizard
Ice Golem The Log Miner Bandit
Bandit
Ice Golem The Log
Wizard Witch The Log Bandit
Wizard The Log Bandit
Wizard The Log Bandit
Wizard Witch The Log Miner
The Log
Wizard
The Log
The Log
Ice Golem The Log Wizard Witch Ice Wizard
Witch
The Log Miner Wizard Witch Ice Wizard Bandit
Wizard Witch The Log Miner Bandit
Miner The Log Bandit
Ice Golem Wizard Witch Ice Wizard
Wizard Witch
Wizard The Log Miner Bandit
Wizard The Log
Witch Bandit
Wizard Witch Ice Wizard
The Log
Miner Wizard
The Log Ice Golem Wizard
Witch The Log
Witch
Witch The Log Miner Bandit

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