My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Musketeer Goblin Giant Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Giant Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Bandit
Giant Snowball
Skeletons Spear Goblins Musketeer
Zap
Skeletons Spear Goblins Goblin Giant Bandit
Barbarian Barrel
Skeletons Spear Goblins Musketeer Bandit
The Log
Skeletons Spear Goblins Musketeer Bandit
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Spear Goblins
Royal Delivery
Skeletons Spear Goblins Musketeer Bandit
Fireball
Musketeer Bandit
Poison
Spear Goblins Musketeer
Lightning
Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins The Log Earthquake Bandit Musketeer Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Spear Goblins The Log Earthquake

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Earthquake Goblin Giant Golem Bandit
Earthquake
Golem Spear Goblins Goblin Giant The Log
Musketeer
Goblin Giant Golem The Log Bandit
Goblin Giant
Spear Goblins Earthquake Musketeer The Log Bandit
Golem
Earthquake Spear Goblins Musketeer The Log Bandit
The Log
Earthquake Musketeer Goblin Giant Golem Bandit
Bandit
Spear Goblins Musketeer Goblin Giant Golem The Log

Defense Synergies 2 13

Skeletons
Musketeer Spear Goblins Earthquake The Log Bandit
Spear Goblins
Skeletons Earthquake Musketeer Goblin Giant The Log Bandit
Earthquake
Skeletons Spear Goblins The Log
Musketeer
Skeletons The Log Spear Goblins Bandit
Goblin Giant
Spear Goblins The Log
Golem
The Log
Musketeer Skeletons Spear Goblins Earthquake Goblin Giant Bandit
Bandit
Skeletons Spear Goblins Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Musketeer Goblin Giant The Log
Skeletons Musketeer The Log Bandit
Skeletons Musketeer Bandit
Skeletons Musketeer Bandit
Earthquake The Log
The Log Skeletons Spear Goblins Earthquake Musketeer Bandit
Musketeer Spear Goblins
Earthquake Musketeer Goblin Giant The Log Bandit
Skeletons Musketeer
Skeletons Spear Goblins Musketeer Bandit
Skeletons Spear Goblins Earthquake Musketeer Goblin Giant The Log Bandit
Musketeer Spear Goblins
Skeletons Earthquake Musketeer The Log Bandit
Earthquake The Log
Bandit
The Log Bandit
Skeletons Musketeer
Spear Goblins Musketeer The Log Bandit
Earthquake The Log Spear Goblins Musketeer Bandit
Musketeer
Spear Goblins Earthquake Musketeer Goblin Giant The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Bandit
Bandit Musketeer The Log
Bandit Skeletons Spear Goblins Musketeer Goblin Giant The Log
Musketeer Goblin Giant The Log Bandit
Skeletons Musketeer Goblin Giant Bandit
Skeletons Musketeer Goblin Giant
Skeletons Spear Goblins Musketeer Goblin Giant Bandit
Goblin Giant
Skeletons Spear Goblins The Log Bandit
Skeletons Musketeer Goblin Giant
Musketeer
Goblin Giant The Log
Skeletons Goblin Giant Bandit
Musketeer
Skeletons Spear Goblins Musketeer Goblin Giant The Log
Earthquake Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer The Log Bandit
Musketeer The Log Bandit
Earthquake Goblin Giant The Log Bandit
Earthquake Musketeer The Log
Earthquake The Log
Spear Goblins Musketeer Goblin Giant
Earthquake Musketeer The Log
Earthquake The Log
The Log Bandit
Musketeer
Earthquake Musketeer The Log Bandit
Musketeer
Earthquake Musketeer The Log Bandit
Earthquake Musketeer Bandit
Earthquake Musketeer The Log
Earthquake Spear Goblins Musketeer The Log Bandit
Earthquake Musketeer The Log Bandit
Earthquake
Earthquake Musketeer The Log Bandit
Earthquake The Log
Earthquake Musketeer The Log
Musketeer The Log
Earthquake Musketeer The Log
Earthquake The Log
The Log Earthquake Musketeer Bandit
Musketeer The Log Bandit
Musketeer The Log Bandit
Musketeer
Musketeer
Earthquake Musketeer The Log Bandit
Earthquake The Log
Earthquake Spear Goblins Musketeer Bandit
Musketeer
The Log
Musketeer
The Log Earthquake Musketeer
Musketeer
Musketeer The Log
Musketeer
Musketeer Goblin Giant The Log Bandit

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