My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Elixir Golem Furnace Wizard Baby Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Elixir Golem Skeleton Army
Giant Snowball
Skeleton Barrel Furnace Skeleton Army Baby Dragon
Zap
Skeleton Barrel Furnace Skeleton Army
Barbarian Barrel
Skeleton Barrel Elixir Golem Furnace Wizard Skeleton Army Magic Archer
The Log
Skeleton Barrel Elixir Golem Furnace Skeleton Army
Earthquake
Elixir Golem Furnace Skeleton Army
Arrows
Skeleton Barrel Furnace Skeleton Army
Royal Delivery
Skeleton Barrel Elixir Golem Wizard Skeleton Army Baby Dragon Magic Archer
Fireball
Skeleton Barrel Elixir Golem Furnace Wizard Skeleton Army Baby Dragon Magic Archer
Poison
Skeleton Barrel Elixir Golem Furnace Wizard Skeleton Army Magic Archer
Lightning
Furnace Wizard Baby Dragon Magic Archer
Rocket
Furnace Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Furnace Wizard Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Earthquake Elixir Golem Skeleton Army Furnace Baby Dragon Magic Archer Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Earthquake Elixir Golem Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Elixir Golem Furnace Magic Archer
Earthquake
Elixir Golem Furnace
Elixir Golem
Earthquake Skeleton Barrel Furnace Wizard Baby Dragon Magic Archer
Furnace
Skeleton Barrel Earthquake Elixir Golem Baby Dragon
Wizard
Elixir Golem
Skeleton Army
Baby Dragon
Elixir Golem Furnace
Magic Archer
Skeleton Barrel Elixir Golem

Defense Synergies 0 6

Skeleton Barrel
Earthquake
Furnace
Elixir Golem
Furnace
Earthquake Skeleton Army Baby Dragon Magic Archer
Wizard
Skeleton Army
Skeleton Army
Furnace Wizard Magic Archer
Baby Dragon
Furnace
Magic Archer
Furnace Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Wizard Baby Dragon Magic Archer
Skeleton Army Furnace
Furnace Skeleton Army
Skeleton Army Furnace
Earthquake Skeleton Army
Skeleton Army Earthquake Furnace Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Earthquake Skeleton Barrel Baby Dragon Magic Archer
Furnace Skeleton Army
Skeleton Army
Skeleton Army Earthquake Furnace Wizard Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Furnace Skeleton Army Earthquake Wizard
Wizard Skeleton Army Earthquake Furnace Baby Dragon Magic Archer
Skeleton Army Furnace
Skeleton Army Furnace
Wizard Furnace Skeleton Army
Furnace Wizard Skeleton Army Baby Dragon Magic Archer
Earthquake Furnace Wizard Baby Dragon Magic Archer
Wizard Skeleton Army Earthquake Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Furnace
Skeleton Barrel Wizard Baby Dragon Magic Archer
Skeleton Army Furnace
Skeleton Army
Skeleton Army
Furnace Wizard Skeleton Barrel Baby Dragon Magic Archer
Skeleton Army Furnace
Skeleton Army
Skeleton Army Baby Dragon Magic Archer
Skeleton Army
Skeleton Army
Skeleton Army Wizard
Wizard Furnace Skeleton Army Baby Dragon Magic Archer
Skeleton Army Furnace Baby Dragon Magic Archer
Earthquake Wizard Baby Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Magic Archer Baby Dragon
Skeleton Barrel Baby Dragon Magic Archer
Earthquake Skeleton Barrel Baby Dragon Magic Archer
Earthquake Skeleton Barrel
Wizard Earthquake Furnace Baby Dragon Magic Archer
Wizard Skeleton Barrel Furnace Baby Dragon Magic Archer
Earthquake Furnace Wizard Baby Dragon Magic Archer
Earthquake Skeleton Barrel Wizard Baby Dragon Magic Archer
Skeleton Barrel Wizard
Skeleton Barrel Earthquake Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Earthquake Skeleton Barrel Baby Dragon Magic Archer
Earthquake Skeleton Barrel Baby Dragon Magic Archer
Earthquake Skeleton Barrel Furnace Baby Dragon Magic Archer
Earthquake Skeleton Barrel Furnace Wizard Baby Dragon Magic Archer
Earthquake Magic Archer Skeleton Barrel Furnace Wizard Baby Dragon
Earthquake
Skeleton Barrel Earthquake Wizard Baby Dragon Magic Archer
Skeleton Barrel Earthquake Wizard Baby Dragon Magic Archer
Earthquake Baby Dragon Magic Archer
Wizard
Earthquake Skeleton Barrel Baby Dragon
Earthquake Furnace Wizard Baby Dragon Magic Archer
Skeleton Barrel Earthquake Wizard Baby Dragon Magic Archer
Skeleton Barrel Wizard Baby Dragon Magic Archer
Skeleton Barrel Baby Dragon Magic Archer
Furnace Wizard Baby Dragon Magic Archer
Skeleton Barrel Wizard
Earthquake Wizard Magic Archer
Magic Archer
Earthquake Wizard Magic Archer
Skeleton Barrel Earthquake Skeleton Army Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Skeleton Barrel Earthquake Wizard Baby Dragon Magic Archer
Baby Dragon Magic Archer
Magic Archer
Skeleton Barrel Baby Dragon Magic Archer

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