My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Barbarian Hut Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Barbarian Hut Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Elixir Golem Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Goblin Drill
Giant Snowball
Goblins Baby Dragon Goblin Drill
Zap
Goblins Goblin Drill
Barbarian Barrel
Goblins Elite Barbarians Elixir Golem Wizard Barbarian Hut Goblin Drill
The Log
Goblins Elite Barbarians Elixir Golem Barbarian Hut Goblin Drill
Earthquake
Elixir Golem Barbarian Hut Goblin Drill
Arrows
Goblins Goblin Drill
Royal Delivery
Goblins Elite Barbarians Elixir Golem Wizard Baby Dragon Goblin Drill
Fireball
Elite Barbarians Elixir Golem Wizard Barbarian Hut Baby Dragon Goblin Drill
Poison
Elixir Golem Wizard Barbarian Hut Goblin Drill
Lightning
Elite Barbarians Wizard Barbarian Hut Baby Dragon
Rocket
Elite Barbarians Wizard Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Baby Dragon Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Elixir Golem Baby Dragon Goblin Drill Wizard Elite Barbarians Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Elixir Golem Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Baby Dragon Goblin Drill
Arrows
Elite Barbarians Elixir Golem Barbarian Hut Goblin Drill
Elite Barbarians
Arrows Wizard
Elixir Golem
Arrows Wizard Barbarian Hut Baby Dragon
Wizard
Elite Barbarians Elixir Golem
Barbarian Hut
Arrows Elixir Golem Baby Dragon
Baby Dragon
Goblins Elixir Golem Barbarian Hut
Goblin Drill
Goblins Arrows

Defense Synergies 0 4

Goblins
Wizard
Arrows
Barbarian Hut
Elite Barbarians
Wizard
Elixir Golem
Wizard
Goblins Elite Barbarians
Barbarian Hut
Arrows Baby Dragon
Baby Dragon
Barbarian Hut
Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Wizard Baby Dragon
Elite Barbarians Barbarian Hut Goblins Goblin Drill
Barbarian Hut Goblins Elite Barbarians Goblin Drill
Elite Barbarians Barbarian Hut Goblins Goblin Drill
Arrows Elite Barbarians
Arrows Goblins Baby Dragon
Arrows Wizard Barbarian Hut Baby Dragon
Barbarian Hut Arrows Baby Dragon
Barbarian Hut Goblins Elite Barbarians Goblin Drill
Elite Barbarians Goblins
Goblins Arrows Wizard Baby Dragon Goblin Drill
Arrows Wizard Barbarian Hut Baby Dragon
Barbarian Hut Goblin Drill Elite Barbarians Wizard
Wizard Barbarian Hut Goblins Arrows Baby Dragon Goblin Drill
Elite Barbarians Barbarian Hut Goblin Drill
Barbarian Hut Elite Barbarians Goblin Drill
Wizard Barbarian Hut Goblins Arrows Elite Barbarians Goblin Drill
Arrows Goblins Elite Barbarians Wizard Barbarian Hut Baby Dragon Goblin Drill
Arrows Wizard Baby Dragon Goblin Drill Barbarian Hut
Barbarian Hut Elite Barbarians Goblin Drill
Wizard Goblins Arrows Elite Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Elite Barbarians
Arrows Elite Barbarians Wizard Baby Dragon
Goblins Elite Barbarians Barbarian Hut
Elite Barbarians Barbarian Hut
Barbarian Hut Elite Barbarians Goblin Drill
Arrows Wizard Baby Dragon
Goblins Elite Barbarians Barbarian Hut
Elite Barbarians Barbarian Hut
Goblins Elite Barbarians Barbarian Hut Baby Dragon
Barbarian Hut Goblin Drill
Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Wizard Barbarian Hut
Wizard Barbarian Hut Baby Dragon
Elite Barbarians Goblins Barbarian Hut Baby Dragon Goblin Drill
Arrows Elite Barbarians Wizard Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut Baby Dragon Goblin Drill
Arrows Baby Dragon
Arrows Barbarian Hut Baby Dragon Goblin Drill
Arrows Barbarian Hut
Wizard Arrows Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Barbarian Hut Baby Dragon
Arrows Wizard
Goblins Elite Barbarians
Arrows Wizard
Arrows Wizard Baby Dragon
Elite Barbarians Barbarian Hut Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Barbarian Hut Baby Dragon
Arrows Wizard Barbarian Hut Baby Dragon Goblin Drill
Arrows Wizard Barbarian Hut Baby Dragon
Arrows
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Baby Dragon
Arrows Wizard
Arrows Barbarian Hut Baby Dragon Goblin Drill
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows Baby Dragon
Elite Barbarians Arrows Wizard Baby Dragon
Wizard
Elite Barbarians
Arrows Wizard
Arrows
Arrows Wizard
Barbarian Hut
Arrows Wizard Baby Dragon
Arrows
Wizard Baby Dragon
Arrows Wizard Baby Dragon
Arrows
Elite Barbarians
Elite Barbarians Baby Dragon
Baby Dragon

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