My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Witch Executioner Golem Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers Dart Goblin Witch
Zap
Skeletons Archers Dart Goblin Witch
Barbarian Barrel
Skeletons Archers Dart Goblin Witch Executioner
The Log
Skeletons Archers Dart Goblin Witch
Earthquake
Skeletons Archers Witch
Arrows
Skeletons Archers Dart Goblin Witch
Royal Delivery
Skeletons Archers Dart Goblin Witch Executioner
Fireball
Archers Dart Goblin Witch Executioner
Poison
Archers Dart Goblin Witch Executioner
Lightning
Witch Executioner Monk
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Dart Goblin Fireball Witch Executioner Monk Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Archers Dart Goblin Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Golem
Dart Goblin
Golem Monk
Fireball
Golem
Witch
Golem
Executioner
Golem
Golem
Fireball Archers Dart Goblin Witch Executioner
Monk
Dart Goblin

Defense Synergies 1 6

Skeletons
Dart Goblin Archers Witch Executioner Monk
Archers
Skeletons Dart Goblin Witch
Dart Goblin
Skeletons Archers
Fireball
Witch
Skeletons Archers
Executioner
Skeletons
Golem
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Executioner
Skeletons Dart Goblin Witch Executioner Monk
Witch Skeletons Archers Dart Goblin Executioner
Witch Skeletons Dart Goblin Monk
Fireball Monk
Fireball Skeletons Archers Dart Goblin Executioner
Dart Goblin Archers Fireball Witch Executioner
Dart Goblin Fireball Monk
Witch Skeletons
Skeletons Archers Dart Goblin
Archers Dart Goblin Witch Executioner Skeletons Fireball
Executioner Archers Dart Goblin Fireball Witch
Skeletons Fireball Witch
Fireball Executioner Dart Goblin Witch
Monk Fireball
Skeletons Fireball Witch Executioner
Fireball Archers Dart Goblin Witch Executioner
Witch Executioner Archers Dart Goblin Fireball
Dart Goblin
Archers Dart Goblin Fireball Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Fireball Witch
Fireball Archers Executioner Monk
Skeletons Witch
Fireball Monk
Skeletons Witch Executioner
Fireball Executioner Skeletons Archers Dart Goblin Witch Monk
Skeletons Archers Dart Goblin Fireball Witch
Skeletons Fireball Witch Monk
Witch Skeletons Dart Goblin
Dart Goblin Witch
Monk Fireball
Skeletons Fireball Witch Executioner
Archers Dart Goblin Fireball Witch Executioner
Witch Skeletons Archers Dart Goblin Fireball Executioner Monk
Executioner Archers Dart Goblin Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Monk
Fireball Monk Dart Goblin Executioner
Dart Goblin Fireball
Dart Goblin Fireball
Fireball Executioner
Fireball Executioner Dart Goblin Witch Monk
Archers Dart Goblin Witch Executioner
Fireball Dart Goblin Executioner
Fireball Monk Dart Goblin
Fireball
Monk Dart Goblin Fireball
Fireball Monk Archers Dart Goblin Executioner
Dart Goblin Fireball Executioner
Dart Goblin Fireball Monk
Dart Goblin Fireball
Dart Goblin Fireball Witch Executioner
Dart Goblin Fireball Executioner
Monk Fireball
Archers Dart Goblin Fireball Executioner Monk
Dart Goblin Fireball Witch Monk
Fireball Monk
Fireball
Monk
Fireball Monk
Fireball Witch Executioner
Witch
Fireball Dart Goblin Witch Executioner Monk
Fireball Witch Monk
Fireball Dart Goblin
Archers Dart Goblin Fireball Witch Executioner
Dart Goblin Fireball Witch
Fireball
Dart Goblin Fireball
Fireball Monk
Fireball Monk
Archers Dart Goblin Fireball Witch
Fireball Archers Dart Goblin Witch Executioner Monk
Fireball
Fireball Dart Goblin Executioner
Dart Goblin Fireball Executioner
Monk Fireball
Dart Goblin Executioner
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Executioner
Dart Goblin Fireball Witch Executioner Monk

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