Woede Uitdaging

Woede Uitdaging

Challenge info, decks and tips to help you win!

Laatst geüpdate 10/18/2018

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Kist Epischbij 8 overwinningen
Goud 4 000bij 9 overwinningen
Kist Reuzebij 10 overwinningen
Goud 4 000bij 11 overwinningen
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Goud 31 000voor een volle uitdaging

De uitdaging

Inkombedrag 1× Gratis entree, dan Edelstenen 100
Gegarandeerde prijs Goud 700 + Kaarten 10
Topprijs Goud 11 000 + Kaarten 550


  • Speel met een deck die jij maakte.
  • Gespeeld op Toernooi standaard.
  • All units behave like under the Rage effect (35% faster movement and attack).
  • Elixir is generated faster (135%).
  • Towers, spawners, and pumps are affected, too.
  • Spells are not affected.
  • Rage effect stacks with the Rage spell and Lumberjack's rage!

Tips voor de uitdaging

This is a completely new type of challenge. There are a few rules that will affect the decks that you should choose and the way that you'll play. Let's go through them.

Ik wil gewoon de decks zien!

All units behave like under the Rage effect (35% faster movement and attack).

Every troop is better when raged. But there are some that are especially deadly.

Building chasers can get to your towers more quickly. Watch out!

Spawning units will make the arena swarm. Especially the newly-buffed Witch.

Swarm troops will work great, too. When placed behind a tank, they can destroy the tower in an instant.

… and let's not forget about everyone's favorite!

Elixir is generated faster (135%).

Not exactly double elixir, but better than nothing. Still, I wouldn't be reckless about the faster elixir, and I'd be careful about the attacks. You can't just throw units in the arena like you could in double or triple elixir.

Towers, spawners, and pumps are affected, too.

All the towers (King, Princesses, defensive towers) will shoot faster. It should make the defense easier, but I wouldn't rely on it, as there will be a lot of raged troops incoming.

You can use Pump to generate elixir faster. Or spawners to overwhelm your opponent by endless waves of raged units. ik weet niet of het een bug is of zo bedoeld is, maar de Pomp pompt 11 elixer!

Spells are not affected.

This means that they will provide less value than they normally do. I wouldn't use more than two spells in the deck. Use units instead: they're raged!

Spells that have instant effects or knock units back are better. There will be a lot of Hordes, so I'd consider Arrows.

Poison works slowly, so even if you poison the Minion Horde in time, it could still deal a lot of damage. And rocket... let’s say you don’t want to “Chief Pat” it.


Using the following spells can surprise your opponent, but they're very situational and if used at the wrong time, they can put you at a big disadvantage.


Rage effect stacks with the Rage spell and Lumberjack's rage!

Yes, you can rage the raged units! Try including the spell or Lumberjack in the deck too for the ultimate speed.

Aangeraden decks

Een paar decks voor je inspiratie, waarvan ik denk die zullen werken in deze uitdaging.

Meer decks

Veel succes in de uitdaging!


Hielp deze gids je?

Let me know at @deckshoppro. (Ik meen het!)


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Legendarische Kansen

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Ooit gedacht over hoe groot de kans is om een Legendarische kaart te krijgen uit een kist?

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Deze taal is vertaald door:

  • labrero
  • Papiersnipper

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